# How to get positional sounds with HTC Vive Controllers

**URL:** <https://qa.fmod.com/t/how-to-get-positional-sounds-with-htc-vive-controllers/12612>\
**Category:** Unity\
**Created:** [July 24, 2016, 6:21pm UTC](https://qa.fmod.com/t/how-to-get-positional-sounds-with-htc-vive-controllers/12612 "2016-07-24T18:21:22Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![OV.Coby](https://avatars.discourse-cdn.com/v4/letter/o/eb8c5e/32.png) [@OV.Coby](https://qa.fmod.com/u/OV.Coby)\
**Post date:** [July 24, 2016, 6:21pm UTC](https://qa.fmod.com/t/how-to-get-positional-sounds-with-htc-vive-controllers/12612/1 "2016-07-24T18:21:22Z")

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Hello,

I have set up FMod in my project in Unity 5.3.5f1 and when I stand still and shoot the audio works perfectly but when I move around the audio position does not update. I have the audio position set to the controller but it for some reason seems to only work in the very center of the play area, which sounds a bit ridiculous when your crouched firing at things.

Has anyone else had this issue and/or is there a way to fix it easily?  
Thank you.

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**Author:** ![nick1](https://avatars.discourse-cdn.com/v4/letter/n/47e85d/32.png) [@nick1](https://qa.fmod.com/u/nick1)\
**Post date:** [July 25, 2016, 12:16am UTC](https://qa.fmod.com/t/how-to-get-positional-sounds-with-htc-vive-controllers/12612/2 "2016-07-25T00:16:17Z")

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Are you using the **FMOD Studio Listener** , which is a separate component to Unity’s builtin **Audio Listener**.

I would also check that the object you’re attaching it to actually represents the position, instead of just being a placeholder object for scripts, or a parent for other objects.
