# How to get the Parameters in the event

**URL:** <https://qa.fmod.com/t/how-to-get-the-parameters-in-the-event/23286>\
**Category:** Unity\
**Tags:** unity, ue4, csharp, ue5\
**Created:** [August 28, 2025, 3:20pm UTC](https://qa.fmod.com/t/how-to-get-the-parameters-in-the-event/23286 "2025-08-28T15:20:25Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![NDDEVGAME](https://avatars.discourse-cdn.com/v4/letter/n/a6a055/32.png) [@NDDEVGAME](https://qa.fmod.com/u/NDDEVGAME)\
**Post date:** [August 28, 2025, 3:20pm UTC](https://qa.fmod.com/t/how-to-get-the-parameters-in-the-event/23286/1 "2025-08-28T15:20:25Z")

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Hi, I want to get all the Parameter in a Fmod Sound. But I got :  
[FMOD] RuntimeManager accessed outside of runtime. Do not use RuntimeManager for Editor-only functionality; create your own System objects instead.  
Is there any way to do that in EDITOR?  
Thanks you

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**Author:** ![Leah\_FMOD](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/leah_fmod/32/3685_2.png) [@Leah\_FMOD](https://qa.fmod.com/u/Leah_FMOD)\
**Post date:** [September 1, 2025, 2:04am UTC](https://qa.fmod.com/t/how-to-get-the-parameters-in-the-event/23286/2 "2025-09-01T02:04:56Z")

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Hi,

The simplest way to get all parameters associated with an event in the editor context is to:

1. Access `EditorUtils.System`, which will return an FMOD Studio system object
2. Call`EditorUtils.LoadPreviewBanks`to ensure that banks are loaded
3. Use [`Studio.System.getEvent()`](https://www.fmod.com/docs/2.03/api/studio-api-system.html#studio_system_getevent)or [`Studio.System.getEventByID()`](https://www.fmod.com/docs/2.03/api/studio-api-system.html#studio_system_getevent) to retrieve your event’s `EventDescription`
4. Use [`Studio.EventDescription.getParameterDescriptionCount()`](https://www.fmod.com/docs/2.03/api/studio-api-eventdescription.html#studio_eventdescription_getparameterdescriptioncount)and [`Studio.EventDescription.getParameterDescriptionByIndex()`](https://www.fmod.com/docs/2.03/api/studio-api-eventdescription.html#studio_eventdescription_getparameterdescriptionbyindex) to enumerate the event’s [parameter descriptions](https://www.fmod.com/docs/2.03/api/studio-api-common.html#fmod_studio_parameter_description)
5. Retrieve the parameter info from the descriptions

You can also do something similar by creating and initializing your own FMOD Studio system instead of using `EditorUtils.System`if that would be more convenient for you.
