# How to load an \*.mp3 from my asset in unity using FMOD?

**URL:** https://qa.fmod.com/t/how-to-load-an-mp3-from-my-asset-in-unity-using-fmod/17409
**Category:** Unity
**Tags:** unity
**Created:** [July 6, 2021, 7:47pm UTC](https://qa.fmod.com/t/how-to-load-an-mp3-from-my-asset-in-unity-using-fmod/17409 "2021-07-06T19:47:09Z")
**Posts on this page:** 2
**Page:** 1

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### Author: ![batussai](https://avatars.discourse-cdn.com/v4/letter/b/3ab097/32.png) [@batussai](https://qa.fmod.com/u/batussai)
#### Post date: [July 6, 2021, 7:47pm UTC](https://qa.fmod.com/t/how-to-load-an-mp3-from-my-asset-in-unity-using-fmod/17409/1 "2021-07-06T19:47:10Z")

</div>

I have an application that you can put your own songs and I want it to load them with the FMOD system.

I’m trying this and unity closes me

```auto
FMOD.RESULT result;
FMOD.Sound sound1;
FMOD.System system;
FMOD.Channel channel;
FMOD.ChannelGroup channelGroup;
private void Start()
{
    LoadSong();
}
public async void LoadSong()
{

    FMOD.Factory.System_Create(out system);
    result = system.createChannelGroup(null, out channelGroup);
    channel.setChannelGroup(channelGroup);
    result = system.createSound("/Audio/BgMusic/BackgroundMusicLoop.mp3", FMOD.MODE.DEFAULT, out sound1);
    result = system.playSound(sound1, channelGroup, false, out channel);
}

```

---

<div class="post-metadata">

### Author: ![richard\_simms](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/richard_simms/32/261_2.png) [@richard\_simms](https://qa.fmod.com/u/richard_simms)
#### Post date: [July 8, 2021, 12:14am UTC](https://qa.fmod.com/t/how-to-load-an-mp3-from-my-asset-in-unity-using-fmod/17409/2 "2021-07-08T00:14:22Z")

</div>

Could you please try replacing `FMOD.Factory.System_Create(out system);` with `FMOD.System system = FMODUnity.RuntimeManager.CoreSystem();` and see if it works then? It looks like you’re creating another FMOD system even though there is one running already.

[https://www.fmod.com/resources/documentation-unity?version=2.02&page=api-runtimemanager.html#coresystem](https://www.fmod.com/resources/documentation-unity?version=2.02&page=api-runtimemanager.html#coresystem)
