# How to lower BGM when an Interaction Sound/SFX is triggered?

**URL:** https://qa.fmod.com/t/how-to-lower-bgm-when-an-interaction-sound-sfx-is-triggered/15951
**Category:** FMOD Studio
**Created:** [July 7, 2020, 8:14pm UTC](https://qa.fmod.com/t/how-to-lower-bgm-when-an-interaction-sound-sfx-is-triggered/15951 "2020-07-07T20:14:26Z")
**Posts on this page:** 2
**Page:** 1

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### Author: ![Catman\_MU](https://avatars.discourse-cdn.com/v4/letter/c/77aa72/32.png) [@Catman\_MU](https://qa.fmod.com/u/Catman_MU)
#### Post date: [July 7, 2020, 8:14pm UTC](https://qa.fmod.com/t/how-to-lower-bgm-when-an-interaction-sound-sfx-is-triggered/15951/1 "2020-07-07T20:14:26Z")

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Hello, I am new to using FMOD and have a basic question. I have a SFX in my game that is played only when triggered. However, the background music is playing consistently. I want the volume of the background music to get lower when this interaction sound is triggered, so they don’t clash. What’s the most ideal and simplest way of achieving this?

I am considering Sidechain compression but that doesn’t seem like the best solution. Any ideas?

Thanks!

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### Author: ![D.Metcalfe](https://avatars.discourse-cdn.com/v4/letter/d/6de8d8/32.png) [@D.Metcalfe](https://qa.fmod.com/u/D.Metcalfe)
#### Post date: [July 8, 2020, 6:36am UTC](https://qa.fmod.com/t/how-to-lower-bgm-when-an-interaction-sound-sfx-is-triggered/15951/2 "2020-07-08T06:36:00Z")

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You could create a new mixer snapshot which lowers the volume on your music bus when this specific sound effect plays. Creating a new audio track in your event for the sound effect and adding a snapshot instrument to this track should trigger the new custom mix whenever the sound effect is triggered.
