# How to make permanent sound in FMOD

**URL:** <https://qa.fmod.com/t/how-to-make-permanent-sound-in-fmod/21051>\
**Category:** FMOD Studio\
**Tags:** unity\
**Created:** [January 3, 2024, 7:49am UTC](https://qa.fmod.com/t/how-to-make-permanent-sound-in-fmod/21051 "2024-01-03T07:49:55Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![mega\_monster\_pro](https://avatars.discourse-cdn.com/v4/letter/m/96bed5/32.png) [@mega\_monster\_pro](https://qa.fmod.com/u/mega_monster_pro)\
**Post date:** [January 3, 2024, 7:49am UTC](https://qa.fmod.com/t/how-to-make-permanent-sound-in-fmod/21051/1 "2024-01-03T07:49:55Z")

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Hello everyone. I want to make the engine sound in FMOD, for this I found a full-fledged recording of how the engine spins from 2 to 7k rpm. However, in order for the sound to continue all the time, you need to set a repeat, which means it repeats completely again. Is there any way to make the sound play permanently only in the segment where I hold the cursor?

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**Author:** ![khhs](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/khhs/32/5892_2.png) [@khhs](https://qa.fmod.com/u/khhs)\
**Post date:** [January 3, 2024, 10:24am UTC](https://qa.fmod.com/t/how-to-make-permanent-sound-in-fmod/21051/2 "2024-01-03T10:24:45Z")

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Check the `Examples.fspro` project bundled with the FMOD Studio software, under `Veichles/Car Engine` in the Events tab.

You should be able to splice your engine sounds into segments and have it loop using logic tracks and a parameter.

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**Author:** ![mega\_monster\_pro](https://avatars.discourse-cdn.com/v4/letter/m/96bed5/32.png) [@mega\_monster\_pro](https://qa.fmod.com/u/mega_monster_pro)\
**Post date:** [January 3, 2024, 12:42pm UTC](https://qa.fmod.com/t/how-to-make-permanent-sound-in-fmod/21051/3 "2024-01-03T12:42:02Z")

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Thanks, i’ll give it a try!
