# How to mute Scattered Instruments without making it suddenly stop the last asset that was sounding

**URL:** <https://qa.fmod.com/t/how-to-mute-scattered-instruments-without-making-it-suddenly-stop-the-last-asset-that-was-sounding/18177>\
**Category:** FMOD Studio\
**Tags:** unity\
**Created:** [January 5, 2022, 1:14am UTC](https://qa.fmod.com/t/how-to-mute-scattered-instruments-without-making-it-suddenly-stop-the-last-asset-that-was-sounding/18177 "2022-01-05T01:14:13Z")\
**Posts on this page:** 1\
**Showing post:** 11

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**Author:** ![Alcibiade](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/alcibiade/32/4284_2.png) [@Alcibiade](https://qa.fmod.com/u/Alcibiade)\
**Post date:** [January 6, 2022, 12:59pm UTC](https://qa.fmod.com/t/how-to-mute-scattered-instruments-without-making-it-suddenly-stop-the-last-asset-that-was-sounding/18177/11 "2022-01-06T12:59:24Z")

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I forgot one detail: by doing my method, you’ll be facing a bug I already reported [here](https://qa.fmod.com/t/quantized-async-instruments-strange-behavior/17802). The workaround is to make your instruments really tiny.  
By the way, @richard_simms or @joseph, this bug still hasn’t been fixed in 2.02.04 and .05, though it is quite annoying: I guess this thread is the 3d time the solution I suggest would work except for this bug. Is it planned to be fixed soon?

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