# how to play 2D sound

**URL:** https://qa.fmod.com/t/how-to-play-2d-sound/12128
**Category:** FMOD Studio
**Created:** [October 31, 2015, 12:11am UTC](https://qa.fmod.com/t/how-to-play-2d-sound/12128 "2015-10-31T00:11:09Z")
**Posts on this page:** 2
**Page:** 1

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### Author: ![captals](https://avatars.discourse-cdn.com/v4/letter/c/ea5d25/32.png) [@captals](https://qa.fmod.com/u/captals)
#### Post date: [October 31, 2015, 12:11am UTC](https://qa.fmod.com/t/how-to-play-2d-sound/12128/1 "2015-10-31T00:11:09Z")

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Class FMOD\_StudioSystem and FMOD\_StudioEventEmitter both don’t have a way to play 2D sound.How can I play 2D Sound?

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### Author: ![nick1](https://avatars.discourse-cdn.com/v4/letter/n/47e85d/32.png) [@nick1](https://qa.fmod.com/u/nick1)
#### Post date: [November 1, 2015, 10:50pm UTC](https://qa.fmod.com/t/how-to-play-2d-sound/12128/2 "2015-11-01T22:50:06Z")

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Whether a sound is 2D or 3D is determined when the event is built in the tool. Remove the 3D panner DSP from the event’s master bus to make it 2D.
