# How to play audio in UNITY Editor on PS5 gamepad

**URL:** <https://qa.fmod.com/t/how-to-play-audio-in-unity-editor-on-ps5-gamepad/22137>\
**Category:** Unity\
**Tags:** mac\
**Created:** [September 28, 2024, 2:54pm UTC](https://qa.fmod.com/t/how-to-play-audio-in-unity-editor-on-ps5-gamepad/22137 "2024-09-28T14:54:25Z")\
**Posts on this page:** 2\
**Page:** 1

<div class="post-metadata">

**Author:** ![pouderoux](https://avatars.discourse-cdn.com/v4/letter/p/c67d28/32.png) [@pouderoux](https://qa.fmod.com/u/pouderoux)\
**Post date:** [September 28, 2024, 2:54pm UTC](https://qa.fmod.com/t/how-to-play-audio-in-unity-editor-on-ps5-gamepad/22137/1 "2024-09-28T14:54:25Z")

</div>

Good morning,  
I am testing the implementation of event routing to the speaker of a PS5 controller.  
[how-to-play-audio-on-gamepads](https://qa.fmod.com/t/how-to-play-audio-on-gamepads/21239/1)  
I assigned a 2D event to the Controller Speaker port that I created. I also set this port =\> “Controller Speaker” port type in the mixer to FMOD Studio.

 ![Capture d’écran 2024-09-28 à 16.56.09](https://canada1.discourse-cdn.com/flex036/uploads/fmod/original/2X/c/c43f956b9c17212733f846255261f52f55e5da21.jpeg)  
However, after integrating the [examples-ports](https://fmod.com/docs/2.02/unity/examples-ports.html) script provided, on Unity 2022.3.41 the sound is played on the Mac speakers (like the other sounds). However, the controller is functional / has the keys.

Should I configure something else on UNITY?

---

<div class="post-metadata">

**Author:** ![Connor\_FMOD](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/connor_fmod/32/3685_2.png) [@Connor\_FMOD](https://qa.fmod.com/u/Connor_FMOD)\
**Post date:** [October 1, 2024, 2:20am UTC](https://qa.fmod.com/t/how-to-play-audio-in-unity-editor-on-ps5-gamepad/22137/2 "2024-10-01T02:20:26Z")

</div>

Hello,

> [@pouderoux](#):
>
> Should I configure something else on UNITY?

Unfortunately, outputting the controller speaker is only audible when testing on a PS5. I will make a note in our documentation to make this more clear.

Thank you for bringing this to our attention.
