# How to read into profiler measures?

**URL:** <https://qa.fmod.com/t/how-to-read-into-profiler-measures/13426>\
**Category:** FMOD Studio\
**Created:** [September 13, 2017, 12:23pm UTC](https://qa.fmod.com/t/how-to-read-into-profiler-measures/13426 "2017-09-13T12:23:13Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![IVIarsu](https://avatars.discourse-cdn.com/v4/letter/i/977dab/32.png) [@IVIarsu](https://qa.fmod.com/u/IVIarsu)\
**Post date:** [September 13, 2017, 12:23pm UTC](https://qa.fmod.com/t/how-to-read-into-profiler-measures/13426/1 "2017-09-13T12:23:13Z")

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Hi,

I currently work on a game using Unreal Engine + Fmod and I want to track cpu consumption. I used fmod and ue profiling tools but i am not sure how to interpret the results.

On fmod profiler:  
All values are in % but % of what exactly? Fmod Studio User manual states cpu time is displayed in milliseconds. How to switch from % to ms? I Could not find any option.

Cpu info provide 2 values for Events and DSP. But the Events on the curves and on the display bar do no match. It seems Events curve value means DSP value + Events value. Is this correct? If so it should be mentionned somehow.

[https://framapic.org/J2pRLdF1avKk/WcPv5IcJdSkB.jpg](https://framapic.org/J2pRLdF1avKk/WcPv5IcJdSkB.jpg)

On specific bus, DSP value only is displayed. Again I need some precision. Is it percentage of total dsp usage?

[https://framapic.org/NXvTFnRZNHKi/1VeJMIOo1FT3.jpg](https://framapic.org/NXvTFnRZNHKi/1VeJMIOo1FT3.jpg)

In UE4 debugger I can display CPU stats for Studio and Mixer. what does each of these measures refer to? By the way I read in an another post perf was measured in CPU percentage and not in milliseconds as displayed. Would you confirm this?

[https://framapic.org/ZPrxg6a6fwhw/FKv2Z2Wzf33r.jpg](https://framapic.org/ZPrxg6a6fwhw/FKv2Z2Wzf33r.jpg)

Thanks

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<div class="post-metadata">

**Author:** ![cameron-fmod](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/cameron-fmod/32/261_2.png) [@cameron-fmod](https://qa.fmod.com/u/cameron-fmod)\
**Post date:** [September 14, 2017, 12:48am UTC](https://qa.fmod.com/t/how-to-read-into-profiler-measures/13426/2 "2017-09-14T00:48:40Z")

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The Studio docs are currently a bit outdated and a being reworked as we speak.  
The percentage shown is the percentage used of the specific thread, Events = Studio thread and DSP = LowLevel thread. This is also the same for the FMOD stats in UE4.
