# How to remove crossfade curve from destination audio at transition marker

**URL:** https://qa.fmod.com/t/how-to-remove-crossfade-curve-from-destination-audio-at-transition-marker/20481
**Category:** FMOD Studio
**Created:** [July 28, 2023, 5:06pm UTC](https://qa.fmod.com/t/how-to-remove-crossfade-curve-from-destination-audio-at-transition-marker/20481 "2023-07-28T17:06:52Z")
**Posts on this page:** 4
**Page:** 1

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### Author: ![JackTheRobot](https://avatars.discourse-cdn.com/v4/letter/j/58f4c7/32.png) [@JackTheRobot](https://qa.fmod.com/u/JackTheRobot)
#### Post date: [July 28, 2023, 5:06pm UTC](https://qa.fmod.com/t/how-to-remove-crossfade-curve-from-destination-audio-at-transition-marker/20481/1 "2023-07-28T17:06:52Z")

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Stupid question that I must have known the answer to at some point as I have an example in my project. I just need to remove the fade in from the destination audio at a transition marker. Image is below - top track is what I’m trying to achieve but can’t figure out how. Any help appreciated!

![Don't crossfade plzz!](https://canada1.discourse-cdn.com/flex036/uploads/fmod/original/2X/2/208eea1a7d438c46d42bbf27021f3d6e787dd2cc.png)

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### Author: ![JackTheRobot](https://avatars.discourse-cdn.com/v4/letter/j/58f4c7/32.png) [@JackTheRobot](https://qa.fmod.com/u/JackTheRobot)
#### Post date: [July 29, 2023, 9:26am UTC](https://qa.fmod.com/t/how-to-remove-crossfade-curve-from-destination-audio-at-transition-marker/20481/2 "2023-07-29T09:26:07Z")

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For anyone looking this up in the future I found the answer - if you hover over the right hand side of the curve, a symbol appears like an arrow in a box. This will allow you to change the length of the crossfade

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### Author: ![dr\_infantil](https://avatars.discourse-cdn.com/v4/letter/d/dc4da7/32.png) [@dr\_infantil](https://qa.fmod.com/u/dr_infantil)
#### Post date: [September 19, 2024, 8:56pm UTC](https://qa.fmod.com/t/how-to-remove-crossfade-curve-from-destination-audio-at-transition-marker/20481/3 "2024-09-19T20:56:22Z")

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Just came across this one, this answer is very helpful. However, i was just wondering why in other context (e.g. overlapping instruments in a timeline), there is context menu item _Fade curves-\> Remove Fade-in/out_, but in the transition it is not. This sounds not very intuitive to me. I mean, this is a common scenario, where you have e.g. a drum loop with some reverb tail you don’t wanna miss, but of course you also not wanna miss the kick on bar 1, right? Took me a while to find out there is no such action menu to remove the fade. But of course, if you know how to do it, its working fine.

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### Author: ![joseph](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/joseph/32/264_2.png) [@joseph](https://qa.fmod.com/u/joseph)
#### Post date: [September 20, 2024, 1:25am UTC](https://qa.fmod.com/t/how-to-remove-crossfade-curve-from-destination-audio-at-transition-marker/20481/4 "2024-09-20T01:25:32Z")

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> [@dr\_infantil](#):
>
> However, i was just wondering why in other context (e.g. overlapping instruments in a timeline), there is context menu item _Fade curves-\> Remove Fade-in/out_, but in the transition it is not.

This is an oversight in our UI design. As you say, we should have a command for removing fade curves in the context menus for the source and destination regions of transition timelines. I’ll add this suggestion to our feature/improvement tracker, so that it can be addressed in an upcoming version of FMOD Studio.
