# How to set multi-channel through FMOD？

**URL:** <https://qa.fmod.com/t/how-to-set-multi-channel-through-fmod/20690>\
**Category:** FMOD Engine\
**Tags:** csharp\
**Created:** [September 23, 2023, 6:14am UTC](https://qa.fmod.com/t/how-to-set-multi-channel-through-fmod/20690 "2023-09-23T06:14:50Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![xuis49](https://avatars.discourse-cdn.com/v4/letter/x/5fc32e/32.png) [@xuis49](https://qa.fmod.com/u/xuis49)\
**Post date:** [September 23, 2023, 6:14am UTC](https://qa.fmod.com/t/how-to-set-multi-channel-through-fmod/20690/1 "2023-09-23T06:14:50Z")

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When I played the standby sound through FMOD in the C# program, I found that playing the second standby sound would cause the first standby sound to stop. How should I solve this situation? Can it be solved by setting up multi-channel (I learned FMOD is channel exclusive)?

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**Author:** ![Connor\_FMOD](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/connor_fmod/32/3685_2.png) [@Connor\_FMOD](https://qa.fmod.com/u/Connor_FMOD)\
**Post date:** [September 26, 2023, 2:34am UTC](https://qa.fmod.com/t/how-to-set-multi-channel-through-fmod/20690/2 "2023-09-26T02:34:47Z")

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Hi,

What version of FMOD are you using?

Could I see the code that you are using to play these sounds?
