How to set PulseAudio program name?

Is it possible to set the PulseAudio program name on Linux? By default, it shows up as “FMOD Ex App”, but settings are often stored per-application, so this means that the user can’t configure specific settings for our game.

To set the name you can pass a string via extradriverdata into System::init when using the PulseAudio output mode.

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This works great, thanks! I noticed that our version of fmod.h does not mention what extradriverdata can contain for FMOD_OUTPUTTYPE_PULSEAUDIO, but it has a comment describing FMOD_OUTPUTTYPE_ALSA. Would be nice if the documentation reflected this. :slight_smile:

Quite right, I’ve added necessary doc for our next release. Thanks for pointing that out.