# How to set up multiple output formats on one platform (in Engine)

**URL:** <https://qa.fmod.com/t/how-to-set-up-multiple-output-formats-on-one-platform-in-engine/18993>\
**Category:** Unreal Engine\
**Tags:** ue5\
**Created:** [July 12, 2022, 11:04am UTC](https://qa.fmod.com/t/how-to-set-up-multiple-output-formats-on-one-platform-in-engine/18993 "2022-07-12T11:04:46Z")\
**Posts on this page:** 4\
**Page:** 1

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**Author:** ![SoundTek\_Studio](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/soundtek_studio/32/3395_2.png) [@SoundTek\_Studio](https://qa.fmod.com/u/SoundTek_Studio)\
**Post date:** [July 12, 2022, 11:04am UTC](https://qa.fmod.com/t/how-to-set-up-multiple-output-formats-on-one-platform-in-engine/18993/1 "2022-07-12T11:04:46Z")

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Continuing the discussion from [How to set up multiple output formats on one plattform](https://qa.fmod.com/t/how-to-set-up-mulitple-output-formats-on-one-plattform/18966):

Thanks for the answer and solution regarding FMOD Studio, but now I need to know, who to handle that from Code/Engine side:

In the FMOD Integration Setting (in UE5) down in the platform tab, I just can set one platform entry per platform. Unlike in FMOD Studio, I can’t add a second Windows platform with a different output setting. Or do we have to overwrite the output format in the basic tab settings?  
I don’t even understand how to set up the Bank Output Directory for this case.

Can someone help me, please?

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**Author:** ![jeff\_fmod](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/jeff_fmod/32/1766_2.png) [@jeff\_fmod](https://qa.fmod.com/u/jeff_fmod)\
**Post date:** [July 18, 2022, 12:46am UTC](https://qa.fmod.com/t/how-to-set-up-multiple-output-formats-on-one-platform-in-engine/18993/2 "2022-07-18T00:46:51Z")

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In the FMOD Unreal plugin settings you can choose which platform to build to by setting [Force Platform Name](https://fmod.com/docs/2.02/unreal/settings.html#force-platform-name) to the bank directory you want. If you built to a custom platform called “Surround 5.1” for example then you would put “Surround 5.1” as that value.  
[Bank Output Directory](https://fmod.com/docs/2.02/unreal/settings.html#bank-output-directory) is the subdirectory inside your UE project’s Content folder where banks are located.

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**Author:** ![SoundTek\_Studio](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/soundtek_studio/32/3395_2.png) [@SoundTek\_Studio](https://qa.fmod.com/u/SoundTek_Studio)\
**Post date:** [July 18, 2022, 10:31am UTC](https://qa.fmod.com/t/how-to-set-up-multiple-output-formats-on-one-platform-in-engine/18993/3 "2022-07-18T10:31:40Z")

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Thanks so far!  
The programmer was on it to do it like described.  
However, it had some issues with the meta/assets split banks. As I understood the programmer, this does not work with [that set up](https://fmod.com/docs/2.02/studio/advanced-topics.html#separating-metadata-and-assets-in-built-banks). It does not work if the (shared) asset bank is in a different directory.  
For that workflow, UE does not like the split banks and wants assets.banks in every directory.

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**Author:** ![jeff\_fmod](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/jeff_fmod/32/1766_2.png) [@jeff\_fmod](https://qa.fmod.com/u/jeff_fmod)\
**Post date:** [July 25, 2022, 5:05am UTC](https://qa.fmod.com/t/how-to-set-up-multiple-output-formats-on-one-platform-in-engine/18993/4 "2022-07-25T05:05:59Z")

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Unfortunately the ability for the FMOD Unreal integration to load banks from asset banks and metadata banks in separate folders has not been implemented. I have added this task to our backlog, in the meantime please either untick _Skip building assets for this platform_ to ensure asset banks are created in the same directory, or change the _Built bank file separation_ mode to “Build metadata and assets to a single bank” to build assets into each bank.  
Thank you for bringing this to our attention!
