# How to set up my game so that FMOD Studio can connect to it.

**URL:** https://qa.fmod.com/t/how-to-set-up-my-game-so-that-fmod-studio-can-connect-to-it/11033
**Category:** FMOD Studio
**Created:** [April 29, 2013, 7:11pm UTC](https://qa.fmod.com/t/how-to-set-up-my-game-so-that-fmod-studio-can-connect-to-it/11033 "2013-04-29T19:11:05Z")
**Posts on this page:** 2
**Page:** 1

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### Author: ![ehahn](https://avatars.discourse-cdn.com/v4/letter/e/e9c0ed/32.png) [@ehahn](https://qa.fmod.com/u/ehahn)
#### Post date: [April 29, 2013, 7:11pm UTC](https://qa.fmod.com/t/how-to-set-up-my-game-so-that-fmod-studio-can-connect-to-it/11033/1 "2013-04-29T19:11:05Z")

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Hey,

Is there any information available anywhere that describes how to set up a game so that it can connect to FMOD Studio?

I remember with FMOD Ex I needed to call a function NetSystem\_Init, is there anything similar with the FMOD Studio API?

Thanks!

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### Author: ![Guest1](https://avatars.discourse-cdn.com/v4/letter/g/ecccb3/32.png) [@Guest1](https://qa.fmod.com/u/Guest1)
#### Post date: [April 30, 2013, 6:58am UTC](https://qa.fmod.com/t/how-to-set-up-my-game-so-that-fmod-studio-can-connect-to-it/11033/2 "2013-04-30T06:58:30Z")

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Hi ehahn, welcome to the FMOD Forum!

Just add FMOD\_STUDIO\_INIT\_LIVEUPDATE to studio init flags you pass to System::initialize
