# How to set up sidechains for a multiplayer game properly? Priority system

**URL:** <https://qa.fmod.com/t/how-to-set-up-sidechains-for-a-multiplayer-game-properly-priority-system/20658>\
**Category:** FMOD Studio\
**Tags:** unity\
**Created:** [September 15, 2023, 1:07pm UTC](https://qa.fmod.com/t/how-to-set-up-sidechains-for-a-multiplayer-game-properly-priority-system/20658 "2023-09-15T13:07:25Z")\
**Posts on this page:** 4\
**Page:** 1

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**Author:** ![RaFCooL](https://avatars.discourse-cdn.com/v4/letter/r/ee7513/32.png) [@RaFCooL](https://qa.fmod.com/u/RaFCooL)\
**Post date:** [September 15, 2023, 1:07pm UTC](https://qa.fmod.com/t/how-to-set-up-sidechains-for-a-multiplayer-game-properly-priority-system/20658/1 "2023-09-15T13:07:25Z")

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The idea is that there are players, and each player hears the sounds around them. But how can you make it so that a player, for example, is sitting in a car and hears the engine sound, and there are other players nearby in cars with their engine sounds as well? How can you make **Player1’s** sounds have priority and mute **Player2’s** sounds?  
I’ve noticed this issue when players gather in one spot with cars, and the sounds start overlapping.

I would appreciate any advice, thank you!

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**Author:** ![Leah\_FMOD](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/leah_fmod/32/3685_2.png) [@Leah\_FMOD](https://qa.fmod.com/u/Leah_FMOD)\
**Post date:** [September 18, 2023, 2:22am UTC](https://qa.fmod.com/t/how-to-set-up-sidechains-for-a-multiplayer-game-properly-priority-system/20658/2 "2023-09-18T02:22:11Z")

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Hi,

Can you clarify a few things for me? Specifically:

- Are you creating a networked multiplayer game, or a splitscreen multiplayer game?
- Are you using a single listener on player 1, or a listener on each player?

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**Author:** ![natali.music](https://avatars.discourse-cdn.com/v4/letter/n/df788c/32.png) [@natali.music](https://qa.fmod.com/u/natali.music)\
**Post date:** [May 7, 2024, 1:26pm UTC](https://qa.fmod.com/t/how-to-set-up-sidechains-for-a-multiplayer-game-properly-priority-system/20658/3 "2024-05-07T13:26:53Z")

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HI @Leah_FMOD I have a similar issue, where surrounding players can hear each others’ low health heartbeat sound, for example. How do I prevent that?

It is a networked player,  
It is a listener on each player as far as I know, seeing as each player runs the game independently on their machine and connects over the internet to play together in the same scene.

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**Author:** ![Leah\_FMOD](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/leah_fmod/32/3685_2.png) [@Leah\_FMOD](https://qa.fmod.com/u/Leah_FMOD)\
**Post date:** [May 8, 2024, 3:34am UTC](https://qa.fmod.com/t/how-to-set-up-sidechains-for-a-multiplayer-game-properly-priority-system/20658/4 "2024-05-08T03:34:44Z")

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Assuming that you only want each played to hear their own heartbeat sound, this is likely a problem on the API side of things - you’ll want to set up your game code such that the only heartbeat sound event that plays is the one belonging to the current client’s player.
