# How to Setup Loops with Intro and Reverb Tail

**URL:** <https://qa.fmod.com/t/how-to-setup-loops-with-intro-and-reverb-tail/18193>\
**Category:** FMOD Studio\
**Created:** [January 7, 2022, 10:24pm UTC](https://qa.fmod.com/t/how-to-setup-loops-with-intro-and-reverb-tail/18193 "2022-01-07T22:24:30Z")\
**Posts on this page:** 1\
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**Author:** ![Alcibiade](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/alcibiade/32/4284_2.png) [@Alcibiade](https://qa.fmod.com/u/Alcibiade)\
**Post date:** [January 7, 2022, 11:49pm UTC](https://qa.fmod.com/t/how-to-setup-loops-with-intro-and-reverb-tail/18193/2 "2022-01-07T23:49:51Z")

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Maybe are you not aware loop regions now also have transition timelines ; it will work as well and will probably be more intuitive for most people to use loop regions than transitions/markers.  
There used to be an issue with loop regions in a particular case where the tail wouldn’t play, which I describe [in that thread](https://qa.fmod.com/t/finishing-loop-transition-weird-transition-timeline-behavior/17400). That’s why I ended up doing as you, looping with transitions instead of loops, in this music: [FMOD adaptive music with unlocking loops - YouTube](https://youtu.be/mAr9CGxHzgc)  
But as I just tested, this issue seems to have been fixed (in 2.02.03).

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