# How to setup multi-platform project using Jenkins build automation

**URL:** <https://qa.fmod.com/t/how-to-setup-multi-platform-project-using-jenkins-build-automation/18017>\
**Category:** Unity\
**Created:** [November 26, 2021, 3:28pm UTC](https://qa.fmod.com/t/how-to-setup-multi-platform-project-using-jenkins-build-automation/18017 "2021-11-26T15:28:51Z")\
**Posts on this page:** 1\
**Showing post:** 3

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**Author:** ![jeff\_fmod](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/jeff_fmod/32/1766_2.png) [@jeff\_fmod](https://qa.fmod.com/u/jeff_fmod)\
**Post date:** [December 2, 2021, 4:15am UTC](https://qa.fmod.com/t/how-to-setup-multi-platform-project-using-jenkins-build-automation/18017/3 "2021-12-02T04:15:46Z")

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I believe the troubles you are having are due to a [known issue](https://qa.fmod.com/t/unity-android-split-build-not-finding-banks-in-obb/17756) in 2.02.03 that has been fixed in 2.02.04. I have verified that multi-platform command-line builds are copying the correct banks to the StreamingAssets directory without needing to call `CopyToStreamingAssets` or `UpdateCache` as in previous versions, so I suggest you update to 2.02.04 and see if that fixes things. Please let me know if you are still getting issues and I’ll investigate further.

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