# How to specify FMOD\_LOWMEM with Studio high-level API?

**URL:** <https://qa.fmod.com/t/how-to-specify-fmod-lowmem-with-studio-high-level-api/13929>\
**Category:** FMOD Studio\
**Created:** [June 9, 2018, 12:55am UTC](https://qa.fmod.com/t/how-to-specify-fmod-lowmem-with-studio-high-level-api/13929 "2018-06-09T00:55:31Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![wandermyz](https://avatars.discourse-cdn.com/v4/letter/w/e5b9ba/32.png) [@wandermyz](https://qa.fmod.com/u/wandermyz)\
**Post date:** [June 9, 2018, 12:55am UTC](https://qa.fmod.com/t/how-to-specify-fmod-lowmem-with-studio-high-level-api/13929/1 "2018-06-09T00:55:31Z")

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I’m trying to understand FMOD\_LOWMEM as mentioned here  
[https://www.fmod.com/resources/documentation-api?page=content/generated/overview/memorysaving.html#/](https://www.fmod.com/resources/documentation-api?page=content/generated/overview/memorysaving.html#/)

“The FMOD\_LOWMEM flag is used for users wanting to shave some memory usage off of the sound class.  
This flag removes memory allocation for certain features like the ‘name’ field which isn’t used often in games. When this happens, Sound::getName will return “(null)”.”

It is not an init flag for either Studio or Low Level system; it seems only used when calling FMOD::System::CreateSound. However we never call this function ourselves when using Studio high-level API. Where can I specify the LOWMEM flag then?

Thanks,

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**Author:** ![cameron-fmod](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/cameron-fmod/32/261_2.png) [@cameron-fmod](https://qa.fmod.com/u/cameron-fmod)\
**Post date:** [June 13, 2018, 11:44pm UTC](https://qa.fmod.com/t/how-to-specify-fmod-lowmem-with-studio-high-level-api/13929/2 "2018-06-13T23:44:02Z")

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The FMOD\_LOWMEM is only used when creating sounds in the LowLevel API, there is no where to specify this in the Studio API.
