# How to Speed Up music/sound without changing its pitch?

**URL:** <https://qa.fmod.com/t/how-to-speed-up-music-sound-without-changing-its-pitch/13978>\
**Category:** Unity\
**Created:** [July 2, 2018, 10:28am UTC](https://qa.fmod.com/t/how-to-speed-up-music-sound-without-changing-its-pitch/13978 "2018-07-02T10:28:50Z")\
**Posts on this page:** 1\
**Showing post:** 6

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**Author:** ![richard\_simms](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/richard_simms/32/261_2.png) [@richard\_simms](https://qa.fmod.com/u/richard_simms)\
**Post date:** [July 9, 2018, 12:53am UTC](https://qa.fmod.com/t/how-to-speed-up-music-sound-without-changing-its-pitch/13978/6 "2018-07-09T00:53:14Z")

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Hi Romi,

It’s odd that this setup does not work as expected.

You can use a similar feature with FMOD by having a Pitch Shifter effect on the master track and automating the event’s pitch at the same time as the Pitch Shifter. It is best when done with small amounts.

Thanks,  
Richard

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