# How to swap to another build platform via code (for swapping Speaker modes/configuration in initialization)

**URL:** <https://qa.fmod.com/t/how-to-swap-to-another-build-platform-via-code-for-swapping-speaker-modes-configuration-in-initialization/23377>\
**Category:** Unity\
**Created:** [September 18, 2025, 4:56pm UTC](https://qa.fmod.com/t/how-to-swap-to-another-build-platform-via-code-for-swapping-speaker-modes-configuration-in-initialization/23377 "2025-09-18T16:56:17Z")\
**Posts on this page:** 1\
**Showing post:** 3

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**Author:** ![Connor\_FMOD](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/connor_fmod/32/3685_2.png) [@Connor\_FMOD](https://qa.fmod.com/u/Connor_FMOD)\
**Post date:** [October 15, 2025, 10:26pm UTC](https://qa.fmod.com/t/how-to-swap-to-another-build-platform-via-code-for-swapping-speaker-modes-configuration-in-initialization/23377/3 "2025-10-15T22:26:35Z")

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Hi,

Apologies for the delayed response!

We have a detailed explanation here: [Change output type in the game - #2 by Leah\_FMOD](https://qa.fmod.com/t/change-output-type-in-the-game/22448/2)

Please let me know if you have any issues with implementation.

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_[View the full topic](https://qa.fmod.com/t/how-to-swap-to-another-build-platform-via-code-for-swapping-speaker-modes-configuration-in-initialization/23377)._
