# How to use the Unreal FMOD Plugin for Android and iOS at the same time?

**URL:** <https://qa.fmod.com/t/how-to-use-the-unreal-fmod-plugin-for-android-and-ios-at-the-same-time/21151>\
**Category:** Unreal Engine\
**Tags:** ue4, ue5\
**Created:** [January 24, 2024, 2:17pm UTC](https://qa.fmod.com/t/how-to-use-the-unreal-fmod-plugin-for-android-and-ios-at-the-same-time/21151 "2024-01-24T14:17:32Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![pasisanta](https://avatars.discourse-cdn.com/v4/letter/p/e5b9ba/32.png) [@pasisanta](https://qa.fmod.com/u/pasisanta)\
**Post date:** [January 24, 2024, 2:17pm UTC](https://qa.fmod.com/t/how-to-use-the-unreal-fmod-plugin-for-android-and-ios-at-the-same-time/21151/1 "2024-01-24T14:17:32Z")

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Hey guys, maybe a dumb question, but when I downloaded the FMOD Plugin for Unreal i saw that the Windows Version includes Android and the Mac Version includes iOS - the plugin is named in the same way though.

As we are in the Process of Developing for both systems I would also love to integrate both Plugins. What would be the best way to do so (if there’s a way)? Should I just install the Mac Plugin on my Mac and the Wiindows Plugin on my Windows?

I guess that would lead to some “function not found” issues and break my game.

I hope theres a nice solution, thank you already!

Cheers, Pascal

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**Author:** ![pasisanta](https://avatars.discourse-cdn.com/v4/letter/p/e5b9ba/32.png) [@pasisanta](https://qa.fmod.com/u/pasisanta)\
**Post date:** [January 24, 2024, 2:22pm UTC](https://qa.fmod.com/t/how-to-use-the-unreal-fmod-plugin-for-android-and-ios-at-the-same-time/21151/2 "2024-01-24T14:22:26Z")

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Sorry guys, I just now got recommended some Answers I didn’t find with the search function, so I’ll link the other Threads that solved the issue here!

**But long story short - just throwing both plugins in one Folder will make both platforms useable - that’s nice!**

> [@Working on both Mac and Windows for the same UE4 project](https://qa.fmod.com/t/working-on-both-mac-and-windows-for-the-same-ue4-project/16315/2):
>
> Yes! The two integrations actually share many of their code and files, so you should be able to install both just by installing one, then installing the other in the same folder. While installing the second one, your operating system will notify you that some of the files are already present in the destination folder; those files should be identical in both versions, so it doesn’t matter which version you keep.

> [@Installing both Mac & PC Plugins in one Repository](https://qa.fmod.com/t/installing-both-mac-pc-plugins-in-one-repository/12561):
>
> Hi! We’re using Perforce to sync our UE4 game repo across the team. Some use Macs, some use PCs. The FMod plugin files seem slightly different, in the fact that the Mac plugin has iOS/Mac folders and the PC version has Android/PC/etc. Can I merge the two unzipped plugin folders into one and sync them in our repository? (I’d like for FMOD to be installed in the game directory so we don’t have to tell everyone on the team how to install and update the FMOD plugin on their machines). Can I mer…
