# I cannot get trigger zones to work - viking village

**URL:** <https://qa.fmod.com/t/i-cannot-get-trigger-zones-to-work-viking-village/14891>\
**Category:** Unity\
**Created:** [July 27, 2019, 9:18am UTC](https://qa.fmod.com/t/i-cannot-get-trigger-zones-to-work-viking-village/14891 "2019-07-27T09:18:58Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![richard\_simms](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/richard_simms/32/261_2.png) [@richard\_simms](https://qa.fmod.com/u/richard_simms)\
**Post date:** [August 5, 2019, 1:59am UTC](https://qa.fmod.com/t/i-cannot-get-trigger-zones-to-work-viking-village/14891/2 "2019-08-05T01:59:13Z")

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The Viking Village tutorial was made using FMOD Studio 1.08 and Unity 5. There are certain issues that can arise from migrating older projects in Unity, such as the FlyingRigidBodyFPSController\_HighQulaity gameobject losing it’s Player tag and the materials (used for the footsteps script) becoming read-only.

If you want to follow along with the tutorial then I recommend downloading Unity 5 and using FMOD Studio 1.08 just to understand the tutorials as they were intended, otherwise you will need to debug various warnings and compiler errors such as this.

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_[View the full topic](https://qa.fmod.com/t/i-cannot-get-trigger-zones-to-work-viking-village/14891)._
