# I just wanted to say thank you

**URL:** <https://qa.fmod.com/t/i-just-wanted-to-say-thank-you/12360>\
**Category:** FMOD Studio\
**Created:** [March 7, 2016, 7:20pm UTC](https://qa.fmod.com/t/i-just-wanted-to-say-thank-you/12360 "2016-03-07T19:20:58Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![ptacek](https://avatars.discourse-cdn.com/v4/letter/p/e8c25b/32.png) [@ptacek](https://qa.fmod.com/u/ptacek)\
**Post date:** [March 7, 2016, 7:20pm UTC](https://qa.fmod.com/t/i-just-wanted-to-say-thank-you/12360/1 "2016-03-07T19:20:58Z")

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I’ve measured FMOD Studio sound latency within my C# .Net application the last couple of weeks.

When i first started using fmod studio, i had about 150ms latency.  
After discovering dspbuffersize and setting it to 192, i had about 50ms.

With 1.08 now, i have freaking 10-15ms latency. Guys, that’s simply incredible. I am so deeply impressed (since it’s not just a simple sound file, it’s a bank with 20 soundfiles and a couple of automated values in it). Thank you so much, your work is awesome!!

Best Regards,  
Mathias

PS: i’ve measured it by playing a very short sound via Microsoft XNA soundinstance, recording the test and measuring the distance via Audacity.

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**Author:** ![mathew](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/mathew/32/431_2.png) [@mathew](https://qa.fmod.com/u/mathew)\
**Post date:** [March 7, 2016, 10:31pm UTC](https://qa.fmod.com/t/i-just-wanted-to-say-thank-you/12360/2 "2016-03-07T22:31:45Z")

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Thanks, I’m glad our improvements are working well for you.

With 1.08 we’ve rebuilt our WASAPI output mode on Windows to be more stable and have 40ms less latency than 1.07.
