# Idea for automated placement of FX

**URL:** https://qa.fmod.com/t/idea-for-automated-placement-of-fx/24387
**Category:** FMOD Studio
**Created:** [July 3, 2026, 3:55pm UTC](https://qa.fmod.com/t/idea-for-automated-placement-of-fx/24387 "2026-07-03T15:55:03Z")
**Posts on this page:** 4
**Page:** 1

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### Author: ![ScoringStageEU](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/scoringstageeu/32/8785_2.png) [@ScoringStageEU](https://qa.fmod.com/u/ScoringStageEU)
#### Post date: [July 3, 2026, 3:55pm UTC](https://qa.fmod.com/t/idea-for-automated-placement-of-fx/24387/1 "2026-07-03T15:55:03Z")

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I have the following idea and like to read what you think.  
Imagine a 3 lanes game. One lane in the upper part of the screen, a middle lane and a lower lane at the bottom.  
Three Sound-Objects (red, green, blue) move from right to left. (in my game project there will be \>=30 objects)  
They start randomly on lane 1, 2, or 3.

 ![image](https://canada1.discourse-cdn.com/flex036/uploads/fmod/original/2X/2/2da4bd43bda96182e729f01d8e189eae3ea071b5.png)

I like to spread them acoustically higher, mid and lower from the sound center to de-clutter the sound fx.

So, I “think” I have to have 3 busses (7.1.4.), each setting the space hi/mid/lo and use a parameter to activate them by the engine according to the object placement.

OR  
just using the event spacializer and use parameters for setting the hight and right-left movements for each object?

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### Author: ![ScoringStageEU](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/scoringstageeu/32/8785_2.png) [@ScoringStageEU](https://qa.fmod.com/u/ScoringStageEU)
#### Post date: [July 3, 2026, 4:12pm UTC](https://qa.fmod.com/t/idea-for-automated-placement-of-fx/24387/2 "2026-07-03T16:12:33Z")

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I found your [video on Atmoky](https://www.youtube.com/watch?v=r858ePGBfqw). I think that product is quite a good solution.  
Can it be used to not spacialize so much it in the depth axis (Z) but only using it for X/Y movement ?

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### Author: ![joseph](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/joseph/32/264_2.png) [@joseph](https://qa.fmod.com/u/joseph)
#### Post date: [July 15, 2026, 8:00am UTC](https://qa.fmod.com/t/idea-for-automated-placement-of-fx/24387/3 "2026-07-15T08:00:16Z")

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> [@ScoringStageEU](#):
>
> I “think” I have to have 3 busses (7.1.4.), each setting the space hi/mid/lo and use a parameter to activate them by the engine according to the object placement.

While using buses could work, you could also automate the height of the individual events. Doing so would allow you to have events whose instances can play at different heights simultaneously, or even move smoothly from one height to another.

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### Author: ![ScoringStageEU](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/scoringstageeu/32/8785_2.png) [@ScoringStageEU](https://qa.fmod.com/u/ScoringStageEU)
#### Post date: [July 15, 2026, 1:58pm UTC](https://qa.fmod.com/t/idea-for-automated-placement-of-fx/24387/4 "2026-07-15T13:58:14Z")

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thanks. that actually sounds plausible.

The engine provides the position parameter then. Thanks a lot
