# Idiots guide to Oculus support?

**URL:** https://qa.fmod.com/t/idiots-guide-to-oculus-support/19665
**Category:** Unreal Engine
**Tags:** ue4
**Created:** [December 20, 2022, 12:25am UTC](https://qa.fmod.com/t/idiots-guide-to-oculus-support/19665 "2022-12-20T00:25:19Z")
**Posts on this page:** 1
**Showing post:** 2

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### Author: ![jeff\_fmod](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/jeff_fmod/32/1766_2.png) [@jeff\_fmod](https://qa.fmod.com/u/jeff_fmod)
#### Post date: [December 22, 2022, 1:32am UTC](https://qa.fmod.com/t/idiots-guide-to-oculus-support/19665/2 "2022-12-22T01:32:49Z")

</div>

Here are the steps to setup FMOD for Oculus Quest 2, as a set of step-by-step instructions which should hopefully be more clear:

1. Follow the [Unreal Oculus Setup Guide](https://developer.oculus.com/documentation/unreal/unreal-quick-start-guide-quest/) to ensure everything is working in Unreal to begin with
2. Download [FMOD Studio](https://fmod.com/download#fmodstudio)
3. Open FMOD Studio
4. Open the “ **Examples.fspro** ” project that came with the FMOD Studio installation
5. Download [FMOD for Unreal](https://fmod.com/download#fmodforunreal), ensuring the version you download matches your FMOD Studio and Unreal versions
6. Create a folder called “ **Plugins** ” in the same directory as your Unreal `.uproject` file
7. Unzip FMOD for Unreal into your newly created “ **Plugins** ” directory
8. Create a folder called “ **Platforms** ” in the same directory as your Unreal `.uproject` file
9. Open the “ **Platforms** ” directory and create a new folder called “ **Android** ”
10. Open the “ **Android** ” directory and create a new folder called “ **Config** ”
11. Open the “ **Config** ” directory and create a file called “_AndroidGame.ini_”
12. Open “_AndroidGame.ini_” and add the following contents:

```auto
[/Script/UnrealEd.ProjectPackagingSettings]
-DirectoriesToAlwaysStageAsNonUFS=(Path="FMOD/Desktop")
+DirectoriesToAlwaysStageAsNonUFS=(Path="FMOD/Mobile")

```

13. Save and close “_AndroidGame.ini_”
14. Close and reopen your Unreal project
15. When the “ **FMOD Settings Problem Detected** ” popup appears in the right, select the “ **Settings…** ” option
16. In the red area, select “ **Fix** ”  
 ![image](https://canada1.discourse-cdn.com/flex036/uploads/fmod/original/2X/2/2a6fbd84a58873f6c645ee89e7f9edb1cbb87193.png)
17. In the top menu, click “ **Help\>Validate FMOD** ”  
 ![image](https://canada1.discourse-cdn.com/flex036/uploads/fmod/original/2X/0/0ee4a4e6f244d1ebf5673504d9251fd8ea7cdc22.png)
18. Click through the series of popups with either “Yes” or “Okay”. Validation is finished when you see this window:  
 ![image](https://canada1.discourse-cdn.com/flex036/uploads/fmod/original/2X/d/d4fdc8032e227915b6005863cc487fc633070133.png)
19. In the **Content** window, click through to **FMOD\>Events\>Music**
20. Drag the **Level\_03** event from the **Content** window into the main viewport
21. Hit _Alt+P_ on your keyboard to play the level. You should hear cinematic music
22. Launch on your Oculus Quest 2

Hopefully that is a little more clear, please let me know how you go with that. I have passed on your suggestion to write an Oculus setup guide, thank you for the suggestion!

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