# Implementing Audiowind

**URL:** <https://qa.fmod.com/t/implementing-audiowind/19615>\
**Category:** Unity\
**Created:** [December 5, 2022, 10:19am UTC](https://qa.fmod.com/t/implementing-audiowind/19615 "2022-12-05T10:19:46Z")\
**Posts on this page:** 2\
**Page:** 1

<div class="post-metadata">

**Author:** ![Molotovv](https://avatars.discourse-cdn.com/v4/letter/m/ee7513/32.png) [@Molotovv](https://qa.fmod.com/u/Molotovv)\
**Post date:** [December 5, 2022, 10:19am UTC](https://qa.fmod.com/t/implementing-audiowind/19615/1 "2022-12-05T10:19:46Z")

</div>

Hi,

I recently got an audiowind license and I’ve been struggling to implement the plugin into Unity. It’s giving me the same errors every time, but i don’t know what i’m doing wrong.

 ![Screenshot](https://canada1.discourse-cdn.com/flex036/uploads/fmod/original/2X/9/9454a6157aabf4ed185acdb7e43297661af4f914.png)

Here’s what i’ve done so far:

- libaudiogaming\_audiowind.dylib in the folder Assets/Plugins/FMOD/platforms/mac/lib
- “libaudiogaming\_audiowind” in dynamic plugins in the FMOD Settings

 ![Screenshot2](https://canada1.discourse-cdn.com/flex036/uploads/fmod/original/2X/8/82cd7eb978eb8e87ae2b590599116174e31efdf5.png)

- I tried to put the .dylib in different folders.
- I also tried to put “libaudiogaming\_audiowind” in the static plugin section of the FMOD Settings.

The only files I got downloading the plugins are libaudiogaming\_audiowind.dylib and fmod\_audiogaming\_audiowind.h (I don’t know what to do with this one but i tried to put it into differents folders too). There is also a readme.txt explaining that there is some code to implement to register the plugin, but I have no idea where I’m supposed to implement it.

If anyone could enlighten me on what i’m missing here, it would be greatly appreciated. Have a great day !

---

<div class="post-metadata">

**Author:** ![Connor\_FMOD](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/connor_fmod/32/3685_2.png) [@Connor\_FMOD](https://qa.fmod.com/u/Connor_FMOD)\
**Post date:** [December 12, 2022, 3:37am UTC](https://qa.fmod.com/t/implementing-audiowind/19615/2 "2022-12-12T03:37:11Z")

</div>

Hi,

Apologies for the delayed response.

Changing the file extension of the `libaudiogaming_audiowing.dylib` to `libaudiogaming_audiowing.bundle` will allow it to be loaded. The `.h` file does not need to be included in the project at all.

Hope this helps!
