# Implementing Vivox voice chat and Fmod in Unreal Engine

**URL:** <https://qa.fmod.com/t/implementing-vivox-voice-chat-and-fmod-in-unreal-engine/21365>\
**Category:** Unreal Engine\
**Tags:** cpp, ue5\
**Created:** [March 14, 2024, 7:42pm UTC](https://qa.fmod.com/t/implementing-vivox-voice-chat-and-fmod-in-unreal-engine/21365 "2024-03-14T19:42:55Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![Connor\_FMOD](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/connor_fmod/32/3685_2.png) [@Connor\_FMOD](https://qa.fmod.com/u/Connor_FMOD)\
**Post date:** [March 18, 2024, 3:48am UTC](https://qa.fmod.com/t/implementing-vivox-voice-chat-and-fmod-in-unreal-engine/21365/2 "2024-03-18T03:48:08Z")

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Hi,

There is currently a thread discussing something similar here: [Trying to play a Voice Data stream using a ByteArray in Unreal Engine 5 - #5 by RobPotter](https://qa.fmod.com/t/trying-to-play-a-voice-data-stream-using-a-bytearray-in-unreal-engine-5/21306/5).

We are still working out some poping issues but hopefully, it will point you in the right direction. If there are any updates I will continue to update that thread.

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_[View the full topic](https://qa.fmod.com/t/implementing-vivox-voice-chat-and-fmod-in-unreal-engine/21365)._
