# Implementing Vivox voice chat and Fmod in Unreal Engine

**URL:** <https://qa.fmod.com/t/implementing-vivox-voice-chat-and-fmod-in-unreal-engine/21365>\
**Category:** Unreal Engine\
**Tags:** cpp, ue5\
**Created:** [March 14, 2024, 7:42pm UTC](https://qa.fmod.com/t/implementing-vivox-voice-chat-and-fmod-in-unreal-engine/21365 "2024-03-14T19:42:55Z")\
**Posts on this page:** 1\
**Showing post:** 9

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**Author:** ![Connor\_FMOD](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/connor_fmod/32/3685_2.png) [@Connor\_FMOD](https://qa.fmod.com/u/Connor_FMOD)\
**Post date:** [April 12, 2024, 6:37am UTC](https://qa.fmod.com/t/implementing-vivox-voice-chat-and-fmod-in-unreal-engine/21365/9 "2024-04-12T06:37:44Z")

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Hi, I will just post this here: [Vivox to Unity OnAudioFilterRead to FMOD programmer sound. Stutters/crackling - #15 by dougmolina](https://qa.fmod.com/t/vivox-to-unity-onaudiofilterread-to-fmod-programmer-sound-stutters-crackling/21235/15).

A user may have found a solution, I have not had time to test it in Unreal Engine yet, but I will continue investigating.

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_[View the full topic](https://qa.fmod.com/t/implementing-vivox-voice-chat-and-fmod-in-unreal-engine/21365)._
