# Importer(NativeFormatImporter) error on FMODStudioCache

**URL:** <https://qa.fmod.com/t/importer-nativeformatimporter-error-on-fmodstudiocache/17321>\
**Category:** Unity\
**Tags:** unity\
**Created:** [June 10, 2021, 9:54pm UTC](https://qa.fmod.com/t/importer-nativeformatimporter-error-on-fmodstudiocache/17321 "2021-06-10T21:54:15Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![nickjh82](https://avatars.discourse-cdn.com/v4/letter/n/aca169/32.png) [@nickjh82](https://qa.fmod.com/u/nickjh82)\
**Post date:** [June 10, 2021, 9:54pm UTC](https://qa.fmod.com/t/importer-nativeformatimporter-error-on-fmodstudiocache/17321/1 "2021-06-10T21:54:15Z")

</div>

Hi,

I’m using the 2.02 Fmod and 2021.1.11f1 of Unity, getting the following warning after every time I play the project in editor.

```auto
Importer(NativeFormatImporter) generated inconsistent result for asset(guid:76c03a8e8d5be912ca02c2415250c1b0) "Assets/Plugins/FMOD/Cache/Editor/FMODStudioCache.asset"
UnityEditor.AssetDatabase:ImportAsset (string)
FMODUnity.EventManager:UpdateCacheBank (FMODUnity.EditorBankRef,bool&) (at Assets/Plugins/FMOD/src/Editor/EventManager.cs:427)
FMODUnity.EventManager:UpdateCache () (at Assets/Plugins/FMOD/src/Editor/EventManager.cs:270)
FMODUnity.EventManager:RefreshBanks () (at Assets/Plugins/FMOD/src/Editor/EventManager.cs:28)
FMODUnity.EventManager:Startup () (at Assets/Plugins/FMOD/src/Editor/EventManager.cs:538)
UnityEditor.EditorApplication:Internal_CallDelayFunctions ()

```

The guid is pointing to the FMODStudioCache meta file, and the error goes away after deleting for the first play, but after being regenerated and I go to play a second time I get the error again.

Any ideas?

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<div class="post-metadata">

**Author:** ![mathew](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/mathew/32/431_2.png) [@mathew](https://qa.fmod.com/u/mathew)\
**Post date:** [June 10, 2021, 11:43pm UTC](https://qa.fmod.com/t/importer-nativeformatimporter-error-on-fmodstudiocache/17321/2 "2021-06-10T23:43:23Z")

</div>

This looks like the same issue describe in the below thread, Ben provided some links but we believe this is a Unity issue.

> [@Recurrent warnings on Editor Update](https://qa.fmod.com/t/recurrent-warnings-on-editor-update/16966/5):
>
> Based on [this forum thread](https://forum.unity.com/threads/importer-monoimporter-generated-inconsistent-result-for-asset.1018768/) and [this one](https://forum.unity.com/threads/importer-defaultimporter-generated-inconsistent-result-for-asset.1022446/), it looks like this is a known issue in Unity. I was able to make the warnings go away by deleting the Library folder and reopening the project - does that work for you?

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<div class="post-metadata">

**Author:** ![nickjh82](https://avatars.discourse-cdn.com/v4/letter/n/aca169/32.png) [@nickjh82](https://qa.fmod.com/u/nickjh82)\
**Post date:** [June 11, 2021, 9:19am UTC](https://qa.fmod.com/t/importer-nativeformatimporter-error-on-fmodstudiocache/17321/3 "2021-06-11T09:19:14Z")

</div>

For sure, I think this has something to do with the way Unity is working it.

However, (for those that might find it useful), I was previously async loading FMOD banks via code. As soon as I removed that and just loaded banks in-level with the FMOD Studio Bank Loader Component the error went away. Maybe not related, but this solved it for me.

Cheers.

EDIT: Cancel that. For some reason, it vanished for a while then came back. It’s definitely Unity. Although, its resolved according to them in the version I’m using. I’ll keep an eye out on their bug tracking.
