# Importing WAV file cue/text/region markers automatically

**URL:** <https://qa.fmod.com/t/importing-wav-file-cue-text-region-markers-automatically/20005>\
**Category:** FMOD Studio\
**Created:** [March 22, 2023, 5:59am UTC](https://qa.fmod.com/t/importing-wav-file-cue-text-region-markers-automatically/20005 "2023-03-22T05:59:58Z")\
**Posts on this page:** 1\
**Showing post:** 4

<div class="post-metadata">

**Author:** ![nordic](https://avatars.discourse-cdn.com/v4/letter/n/53a042/32.png) [@nordic](https://qa.fmod.com/u/nordic)\
**Post date:** [July 18, 2024, 8:13pm UTC](https://qa.fmod.com/t/importing-wav-file-cue-text-region-markers-automatically/20005/4 "2024-07-18T20:13:40Z")

</div>

Hi there!  
Related to [Request: Features for Embedded Metadata & Markers / Cues - #5 by nordic](https://qa.fmod.com/t/request-features-for-embedded-metadata-markers-cues/21504/5) - I would like to second this as a helpful feature. In general FMOD support for WAV CUEs (especially inserting them into the timeline, as well as being able to trigger callbacks on them) would be extremely useful for our vehicle engine audio.

Warmly,  
Lenore

---

_[View the full topic](https://qa.fmod.com/t/importing-wav-file-cue-text-region-markers-automatically/20005)._
