# In bgt language, how we can make 3dsound system with fmod? does someone have introduction?

**URL:** https://qa.fmod.com/t/in-bgt-language-how-we-can-make-3dsound-system-with-fmod-does-someone-have-introduction/19797
**Category:** FMOD Engine
**Tags:** cpp
**Created:** [January 27, 2023, 6:14pm UTC](https://qa.fmod.com/t/in-bgt-language-how-we-can-make-3dsound-system-with-fmod-does-someone-have-introduction/19797 "2023-01-27T18:14:42Z")
**Posts on this page:** 2
**Page:** 1

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### Author: ![felix\_weber](https://avatars.discourse-cdn.com/v4/letter/f/dc4da7/32.png) [@felix\_weber](https://qa.fmod.com/u/felix_weber)
#### Post date: [January 27, 2023, 6:14pm UTC](https://qa.fmod.com/t/in-bgt-language-how-we-can-make-3dsound-system-with-fmod-does-someone-have-introduction/19797/1 "2023-01-27T18:14:42Z")

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Hi.  
I have a project with “BGT” language, I want to get help for how can I use fmod in my project.  
I need the dll, and introduction to how to use it.Does someone can help?

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### Author: ![Connor\_FMOD](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/connor_fmod/32/3685_2.png) [@Connor\_FMOD](https://qa.fmod.com/u/Connor_FMOD)
#### Post date: [January 31, 2023, 11:37pm UTC](https://qa.fmod.com/t/in-bgt-language-how-we-can-make-3dsound-system-with-fmod-does-someone-have-introduction/19797/2 "2023-01-31T23:37:12Z")

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Hi,

Unfortunately, we do not have a wrapper file that will work with BGT. I will pass it on to our development team to look into further. You could use our C# wrapper included in the Unity Integration as an example to build off in the meantime.

We include the FMOD `.dll` in the `FMOD Engine` download on our [Downloads page](https://fmod.com/download#fmodengine), the `.dll` is located under `FMOD SoundSystem\FMOD Studio API (Target Platform)\api\(studio or core)\lib\(Target architecture)`

If there is any progress on the wrapper I will let you know.
