# In editor performance issue

**URL:** <https://qa.fmod.com/t/in-editor-performance-issue/11868>\
**Category:** Unreal Engine\
**Created:** [March 30, 2015, 6:30pm UTC](https://qa.fmod.com/t/in-editor-performance-issue/11868 "2015-03-30T18:30:07Z")\
**Posts on this page:** 4\
**Page:** 1

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**Author:** ![Tensa\_Zangetsu](https://avatars.discourse-cdn.com/v4/letter/t/22d042/32.png) [@Tensa\_Zangetsu](https://qa.fmod.com/u/Tensa_Zangetsu)\
**Post date:** [March 30, 2015, 6:30pm UTC](https://qa.fmod.com/t/in-editor-performance-issue/11868/1 "2015-03-30T18:30:07Z")

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This occurs when you select your FMOD audio component in the blueprint editor or when you select your object in the Level editor. In my project, I have a BP for which I’ve added 3 FMOD audio components. In the BP, just select one audio component and you can already see that a lot of CPU ressource is taken. With 3 audio components attached to one BP, I don’t even want to select it in the Level… I think it’s a bug somehow. I don’t know what code is running when “onSelect/onClick” event upon the FMOD audio component but something must be wrong.

I’m running UE4.7.3 but I think that this occurs since 4.6.

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**Author:** ![geoff](https://avatars.discourse-cdn.com/v4/letter/g/a3d4f5/32.png) [@geoff](https://qa.fmod.com/u/geoff)\
**Post date:** [April 1, 2015, 11:01pm UTC](https://qa.fmod.com/t/in-editor-performance-issue/11868/2 "2015-04-01T23:01:54Z")

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We have noticed that and had added a task in our list to investigate and fix. The most obvious candidate is the sphere bounds drawing code but even omitting doesn’t seem to make a difference. We’ll spend a bit more time looking into it and chopping editor side visualisation away to see what part is causing slowdown.

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**Author:** ![geoff](https://avatars.discourse-cdn.com/v4/letter/g/a3d4f5/32.png) [@geoff](https://qa.fmod.com/u/geoff)\
**Post date:** [April 30, 2015, 12:29am UTC](https://qa.fmod.com/t/in-editor-performance-issue/11868/3 "2015-04-30T00:29:02Z")

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Found the problem. It will be completely fixed next release.

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**Author:** ![Tensa\_Zangetsu](https://avatars.discourse-cdn.com/v4/letter/t/22d042/32.png) [@Tensa\_Zangetsu](https://qa.fmod.com/u/Tensa_Zangetsu)\
**Post date:** [May 9, 2015, 10:16pm UTC](https://qa.fmod.com/t/in-editor-performance-issue/11868/4 "2015-05-09T22:16:51Z")

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> [@](#):
>
> Found the problem. It will be completely fixed next release.

Using UE 4.7.6 and FMOD Studio 1.06.02 just compiled from github integration repo → OK!
