# Inconsistencies in FMODUnity.EventRef attribute behaviour

**URL:** <https://qa.fmod.com/t/inconsistencies-in-fmodunity-eventref-attribute-behaviour/15795>\
**Category:** Unity\
**Created:** [May 20, 2020, 4:17pm UTC](https://qa.fmod.com/t/inconsistencies-in-fmodunity-eventref-attribute-behaviour/15795 "2020-05-20T16:17:22Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![Crowind](https://avatars.discourse-cdn.com/v4/letter/c/e9c0ed/32.png) [@Crowind](https://qa.fmod.com/u/Crowind)\
**Post date:** [May 20, 2020, 4:17pm UTC](https://qa.fmod.com/t/inconsistencies-in-fmodunity-eventref-attribute-behaviour/15795/1 "2020-05-20T16:17:22Z")

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I’m having problems with the unity integration, currently using the 2019.3.0f6 Unity version.

When working with a new clean project the EventRef attribute works perfectly fine

When i tried doing that in my current project though it didn’t.  
I tried reimporting the Asset, but nothing fixed that (and btw the attribute works in the library scripts)  
(Link to imgur since i can’t upload more than 1 image)

[[Album] FMOD Integration inconsistency ![](https://i.imgur.com/dNxep2H.jpg?fb "FMOD Integration inconsistency") ](https://imgur.com/a/rgedqfg)

Any help? I can’t imagine how to fix this.  
Thank you!

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<div class="post-metadata">

**Author:** ![Crowind](https://avatars.discourse-cdn.com/v4/letter/c/e9c0ed/32.png) [@Crowind](https://qa.fmod.com/u/Crowind)\
**Post date:** [May 24, 2020, 10:54am UTC](https://qa.fmod.com/t/inconsistencies-in-fmodunity-eventref-attribute-behaviour/15795/2 "2020-05-24T10:54:48Z")

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Ok it was a conflict with and old Odin Inspector import, reimporting Odin fixed the issue

Thanks for the replies /s
