# Incorrect mouse input on second monitor with display scaling

**URL:** <https://qa.fmod.com/t/incorrect-mouse-input-on-second-monitor-with-display-scaling/17105>\
**Category:** FMOD Studio\
**Created:** [April 24, 2021, 5:51am UTC](https://qa.fmod.com/t/incorrect-mouse-input-on-second-monitor-with-display-scaling/17105 "2021-04-24T05:51:41Z")\
**Posts on this page:** 6\
**Page:** 1

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**Author:** ![richardtaylor](https://avatars.discourse-cdn.com/v4/letter/r/5f9b8f/32.png) [@richardtaylor](https://qa.fmod.com/u/richardtaylor)\
**Post date:** [April 24, 2021, 5:51am UTC](https://qa.fmod.com/t/incorrect-mouse-input-on-second-monitor-with-display-scaling/17105/1 "2021-04-24T05:51:41Z")

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I use FMOD Studio 2.01.08 on Windows 10 with a dual 4K monitor setup, with display scaling set to 150%.

When I use FMOD Studio on the “primary” monitor as designated in the Windows display settings things are fine. Similarly, things are fine if I set the Windows display scaling to 100%. However, when FMOD Studio is on a non-primary monitor (regardless of which monitor is which) which has display scaling actvated many of the controls cease to work as intended. Examples:

- Clicking on any Volume knob results in the cursor jumping to a different location, and the knob immediately being set to max volume.
- Dragging a control point on an automation curve attached to a Logic Track results in the point being positioned at the top left most point of the curve’s display.
- Dragging the Pitch or Start Offset properties of an Instrument immediately sets it to the maximum value.

Is this a known issue?

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**Author:** ![joseph](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/joseph/32/264_2.png) [@joseph](https://qa.fmod.com/u/joseph)\
**Post date:** [April 28, 2021, 5:23am UTC](https://qa.fmod.com/t/incorrect-mouse-input-on-second-monitor-with-display-scaling/17105/2 "2021-04-28T05:23:10Z")

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Thank you for reporting this issue! It definitely seems like a bug, so I’ve added it to our bug tracker.

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**Author:** ![lucafusi](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/lucafusi/32/681_2.png) [@lucafusi](https://qa.fmod.com/u/lucafusi)\
**Post date:** [November 4, 2021, 9:50pm UTC](https://qa.fmod.com/t/incorrect-mouse-input-on-second-monitor-with-display-scaling/17105/3 "2021-11-04T21:50:17Z")

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Still an issue, encountering it even if both monitors are set to scale identically.

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**Author:** ![joseph](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/joseph/32/264_2.png) [@joseph](https://qa.fmod.com/u/joseph)\
**Post date:** [November 4, 2021, 10:31pm UTC](https://qa.fmod.com/t/incorrect-mouse-input-on-second-monitor-with-display-scaling/17105/4 "2021-11-04T22:31:14Z")

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> [@lucafusi](#):
>
> Still an issue

According to our records, this issue was fixed in FMOD Studio version 2.01.11. Which version of FMOD Studio are you using when you encounter it?

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**Author:** ![lucafusi](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/lucafusi/32/681_2.png) [@lucafusi](https://qa.fmod.com/u/lucafusi)\
**Post date:** [January 27, 2023, 6:51pm UTC](https://qa.fmod.com/t/incorrect-mouse-input-on-second-monitor-with-display-scaling/17105/5 "2023-01-27T18:51:53Z")

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Late late response! It does indeed seem fixed for me now.

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**Author:** ![joseph](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/joseph/32/264_2.png) [@joseph](https://qa.fmod.com/u/joseph)\
**Post date:** [January 29, 2023, 11:14pm UTC](https://qa.fmod.com/t/incorrect-mouse-input-on-second-monitor-with-display-scaling/17105/6 "2023-01-29T23:14:25Z")

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I’m glad to hear it!
