# Indie licenses for multiple games having gross revenue over 200k

**URL:** https://qa.fmod.com/t/indie-licenses-for-multiple-games-having-gross-revenue-over-200k/22059
**Category:** FMOD Studio
**Created:** [September 4, 2024, 2:19pm UTC](https://qa.fmod.com/t/indie-licenses-for-multiple-games-having-gross-revenue-over-200k/22059 "2024-09-04T14:19:25Z")
**Posts on this page:** 2
**Page:** 1

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### Author: ![aga5i](https://avatars.discourse-cdn.com/v4/letter/a/da6949/32.png) [@aga5i](https://qa.fmod.com/u/aga5i)
#### Post date: [September 4, 2024, 2:19pm UTC](https://qa.fmod.com/t/indie-licenses-for-multiple-games-having-gross-revenue-over-200k/22059/1 "2024-09-04T14:19:25Z")

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Hi,

I’m sort of an indie dev, just starting my journey. The current licensing description is unclear to me, namely the total revenue by developer and the fee( **per title** ). I was hoping someone could clear things for me, cause I didn’t find the answers or didn’t understand the topics regarding my questions.

1. If I release a game using FMOD and indie license, then my game exceeds total revenue of 200,000$, I must pay the 2000$ for that game, right?
2. If I release another game, or multiple games, since I have already exceeded 200,000$ threshold (the revenue part says specifically _Total gross revenue / funding per year for the **developer** _), that means I must pay for every other of my games 2000$, even if they don’t make money?
3. If I release a game with FMOD and it makes very low or almost no gross revenue, then 6 months later I release another game and it makes 200,000$+ in 12 month, I must pay the 2000$ fee for the last game and the first one also?

So I don’t understand why would you tie the gross revenue to the developer, not to a specific title, since the fee is charged for a title. As I understand now, once I pass 200,000$ mark in a 12month period, I’m obligated to pay 2000$ fee for every of my existing titles/games where I used FMOD engine regardless if they make any profit or not.

What I was expecting was I release a game using FMOD, it generates 200,000$ gross revenue, then I pay the fee. Then I release another game, it generates 200,000$ and I pay the fee for it also and so on.

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### Author: ![aga5i](https://avatars.discourse-cdn.com/v4/letter/a/da6949/32.png) [@aga5i](https://qa.fmod.com/u/aga5i)
#### Post date: [September 9, 2024, 1:50pm UTC](https://qa.fmod.com/t/indie-licenses-for-multiple-games-having-gross-revenue-over-200k/22059/2 "2024-09-09T13:50:15Z")

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My bad, missed the contact form via email. Answers to my questions were:

1. No, the license at the time of release is still valid.
2. If your annual revenue is over $200k, the license fee for each Indie game is $2,000
3. The fee for each game is determined at the time of release.

Basically, the license(as fees) is locked at the time of release and remain the same. Once $200k gross revenue is reached, new projects with budget below $600k must be licensed with a fee of $2k.
