# Initial File Format

**URL:** https://qa.fmod.com/t/initial-file-format/11554
**Category:** FMOD Studio
**Created:** [July 11, 2014, 4:04pm UTC](https://qa.fmod.com/t/initial-file-format/11554 "2014-07-11T16:04:13Z")
**Posts on this page:** 3
**Page:** 1

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### Author: ![JCosta](https://avatars.discourse-cdn.com/v4/letter/j/a587f6/32.png) [@JCosta](https://qa.fmod.com/u/JCosta)
#### Post date: [July 11, 2014, 4:04pm UTC](https://qa.fmod.com/t/initial-file-format/11554/1 "2014-07-11T16:04:13Z")

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Hey guys,

I´ve been wondering if the file format of the sounds you import into FMOD Studio has any impact in the memory and space that it will ultimately use?

In the end I´m encoding everything to vorbis, so does it matter if I work with mp3 or wav files inside FMOD?

Cheers,  
João

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### Author: ![brett](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/brett/32/261_2.png) [@brett](https://qa.fmod.com/u/brett)
#### Post date: [July 12, 2014, 1:25am UTC](https://qa.fmod.com/t/initial-file-format/11554/2 "2014-07-12T01:25:08Z")

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The source format will have no impact on the output file memory or performance, as you said, it ends up as vorbis.

What does matter though is if you use a lossy format like mp3 and have it reencoded to vorbis , that is a quality issue, it will come out sounding slightly worse than it could have if you just used the original wav.

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### Author: ![JCosta](https://avatars.discourse-cdn.com/v4/letter/j/a587f6/32.png) [@JCosta](https://qa.fmod.com/u/JCosta)
#### Post date: [July 12, 2014, 12:42pm UTC](https://qa.fmod.com/t/initial-file-format/11554/3 "2014-07-12T12:42:59Z")

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OK, cool.

So it only affects sound quality and not memory used in-game. That´s what I wanted to know, thank you!
