# Inspector tooltip does not show when using EventRef

**URL:** https://qa.fmod.com/t/inspector-tooltip-does-not-show-when-using-eventref/15959
**Category:** Unity
**Created:** [July 9, 2020, 10:21pm UTC](https://qa.fmod.com/t/inspector-tooltip-does-not-show-when-using-eventref/15959 "2020-07-09T22:21:35Z")
**Posts on this page:** 2
**Page:** 1

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### Author: ![aaron\_rh](https://avatars.discourse-cdn.com/v4/letter/a/e36b37/32.png) [@aaron\_rh](https://qa.fmod.com/u/aaron_rh)
#### Post date: [July 9, 2020, 10:21pm UTC](https://qa.fmod.com/t/inspector-tooltip-does-not-show-when-using-eventref/15959/1 "2020-07-09T22:21:35Z")

</div>

The `[Tooltip]` attribute for an inspector field is not drawn unless the result of  
`EditorGUI.BeginProperty(position, label, property)` in `EventRefDrawer.OnGUI()` is assigned to `label`.

Example:  
`[SerializedField, EventRef, Tooltip("Your tooltip here.")] private string m_event;`

The tooltip will not show without making the suggested change to EventRefDrawer.cs.

Windows 10  
Unity 2019.4.0f1  
“FMOD \> About Integration” reports Version: 2.01.01

Thanks

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<div class="post-metadata">

### Author: ![richard\_simms](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/richard_simms/32/261_2.png) [@richard\_simms](https://qa.fmod.com/u/richard_simms)
#### Post date: [July 16, 2020, 5:24am UTC](https://qa.fmod.com/t/inspector-tooltip-does-not-show-when-using-eventref/15959/2 "2020-07-16T05:24:36Z")

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This appears to be an issue between Unity’s API for 2019.4 and our integration. We will look into fixing this for a future release, thank you for bringing it to our attention.
