# \[ Interactive Music \] Quick transitions issue

**URL:** <https://qa.fmod.com/t/interactive-music-quick-transitions-issue/15211>\
**Category:** FMOD Studio\
**Created:** [November 12, 2019, 3:41pm UTC](https://qa.fmod.com/t/interactive-music-quick-transitions-issue/15211 "2019-11-12T15:41:02Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![Yuwee](https://avatars.discourse-cdn.com/v4/letter/y/9e8a1a/32.png) [@Yuwee](https://qa.fmod.com/u/Yuwee)\
**Post date:** [November 12, 2019, 3:41pm UTC](https://qa.fmod.com/t/interactive-music-quick-transitions-issue/15211/1 "2019-11-12T15:41:02Z")

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Hello there !

I’m having issues with transitions for interactive music.  
My system is based around different areas triggering different themes.

Basically what happens is If I switch from Desert to Ruins for example, the transition will work just fine, but if I switch to one zone and the parameter changes during the transition segment the playhead has to jump straight as the transition ends and a stutter occurs.

It’s really problematic as I need long transition segments and I need the system to be very reliable.

Is there any workaround ? I tried adjusting the quantization of my transition regions but it didn’t help.

Thanks !

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**Author:** ![joseph](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/joseph/32/264_2.png) [@joseph](https://qa.fmod.com/u/joseph)\
**Post date:** [November 12, 2019, 11:23pm UTC](https://qa.fmod.com/t/interactive-music-quick-transitions-issue/15211/2 "2019-11-12T23:23:53Z")

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Are your transition regions set to relative offset mode? If not, the solution is as simple as introducing a small gap between the destination marker or beginning of the destination region and the beginning of the transition region at that destination.

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**Author:** ![Yuwee](https://avatars.discourse-cdn.com/v4/letter/y/9e8a1a/32.png) [@Yuwee](https://qa.fmod.com/u/Yuwee)\
**Post date:** [November 13, 2019, 8:50am UTC](https://qa.fmod.com/t/interactive-music-quick-transitions-issue/15211/3 "2019-11-13T08:50:42Z")

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Can’t believe I didnt think of this.

After experimenting, there are still some things to consider tho.

The gap cannot be to small or I get the same issue and if the quantization is too tight (1/8 for example) the chance of it stuttering increases. It’s really a matter of trying everything out.

Thanks a lot for the help, this forum really is a goldmine.
