# iOS audio session interruption

**URL:** <https://qa.fmod.com/t/ios-audio-session-interruption/15014>\
**Category:** Unity\
**Created:** [September 3, 2019, 11:56pm UTC](https://qa.fmod.com/t/ios-audio-session-interruption/15014 "2019-09-03T23:56:12Z")\
**Posts on this page:** 1\
**Showing post:** 14

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**Author:** ![cameron-fmod](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/cameron-fmod/32/261_2.png) [@cameron-fmod](https://qa.fmod.com/u/cameron-fmod)\
**Post date:** [September 17, 2019, 5:12am UTC](https://qa.fmod.com/t/ios-audio-session-interruption/15014/14 "2019-09-17T05:12:54Z")

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The FMOD logs should appear in the console, make sure you are using development build and that the logging libs are being used: [https://fmod.com/resources/documentation-unity?version=2.0&page=platform-specifics.html#fmod-libs-on-static-platforms](https://fmod.com/resources/documentation-unity?version=2.0&page=platform-specifics.html#fmod-libs-on-static-platforms). You can also change the logging level in the FMOD settings (`LOG` should provide the most information): [https://fmod.com/resources/documentation-unity?version=2.0&page=settings.html#logging-level](https://fmod.com/resources/documentation-unity?version=2.0&page=settings.html#logging-level).

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