# ios: how can I stop verbose debug logging

**URL:** <https://qa.fmod.com/t/ios-how-can-i-stop-verbose-debug-logging/11794>\
**Category:** FMOD Studio\
**Created:** [January 12, 2015, 8:30pm UTC](https://qa.fmod.com/t/ios-how-can-i-stop-verbose-debug-logging/11794 "2015-01-12T20:30:50Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![davecazz](https://avatars.discourse-cdn.com/v4/letter/d/3ab097/32.png) [@davecazz](https://qa.fmod.com/u/davecazz)\
**Post date:** [January 12, 2015, 8:30pm UTC](https://qa.fmod.com/t/ios-how-can-i-stop-verbose-debug-logging/11794/1 "2015-01-12T20:30:50Z")

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FMOD is logging 29 lines of debug info for every single sound that is being called.

How can I stop this?

I take it that the “L” libraries are debug and not just release builds with logging.

Is that correct? I would still like to use debug builds that give me info if I run into an edge condition but this about of logging is insane.

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**Author:** ![mathew](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/mathew/32/431_2.png) [@mathew](https://qa.fmod.com/u/mathew)\
**Post date:** [January 12, 2015, 9:01pm UTC](https://qa.fmod.com/t/ios-how-can-i-stop-verbose-debug-logging/11794/2 "2015-01-12T21:01:19Z")

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The “L” libraries are “logging”, they are still compiled as release, just with the log messages and some extra validation.

You can control the level and destination of log messages with [FMOD::Debug\_Initialize](http://52.88.2.202/documentation/#content/generated/FMOD_Debug_Initialize.html).
