# iOS latency more than 200ms

**URL:** <https://qa.fmod.com/t/ios-latency-more-than-200ms/14980>\
**Category:** Unity\
**Created:** [August 25, 2019, 1:13pm UTC](https://qa.fmod.com/t/ios-latency-more-than-200ms/14980 "2019-08-25T13:13:12Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![wildboystudios](https://avatars.discourse-cdn.com/v4/letter/w/7cd45c/32.png) [@wildboystudios](https://qa.fmod.com/u/wildboystudios)\
**Post date:** [August 25, 2019, 1:13pm UTC](https://qa.fmod.com/t/ios-latency-more-than-200ms/14980/1 "2019-08-25T13:13:12Z")

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We have pretty bad latency on iOS - ~225 ms using FMOD studio 1.10.05 on Unity  
I’ve found a few ancient posts, and I’ve tried to set the DPS buffer to 512, 2 but it doesn’t have any effect. ( before init )

Is there anything I can do to improve this ? macOS has way way way better latency.

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<div class="post-metadata">

**Author:** ![cameron-fmod](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/cameron-fmod/32/261_2.png) [@cameron-fmod](https://qa.fmod.com/u/cameron-fmod)\
**Post date:** [September 2, 2019, 5:14am UTC](https://qa.fmod.com/t/ios-latency-more-than-200ms/14980/2 "2019-09-02T05:14:03Z")

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There is more information available in our [iOS specific docs](https://www.fmod.com/resources/documentation-api?version=2.0&page=platforms-ios.html#latency). You could also try attaching the Studio Profiler to see if anything in particular is using a lot of memeory or CPU.
