# IOS summon control center cause fmod to stop playing events.

**URL:** <https://qa.fmod.com/t/ios-summon-control-center-cause-fmod-to-stop-playing-events/12710>\
**Category:** Unreal Engine\
**Created:** [September 23, 2016, 9:28am UTC](https://qa.fmod.com/t/ios-summon-control-center-cause-fmod-to-stop-playing-events/12710 "2016-09-23T09:28:59Z")\
**Posts on this page:** 6\
**Page:** 1

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**Author:** ![tx2line](https://avatars.discourse-cdn.com/v4/letter/t/ecd19e/32.png) [@tx2line](https://qa.fmod.com/u/tx2line)\
**Post date:** [September 23, 2016, 9:28am UTC](https://qa.fmod.com/t/ios-summon-control-center-cause-fmod-to-stop-playing-events/12710/1 "2016-09-23T09:28:59Z")

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Hi  
when im in the game (iphone) everything is ok and fmod events are playing good, but when i summon Control Center to changing something like screen brightness or … and come back to game, events will stop playing .

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**Author:** ![mathew](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/mathew/32/431_2.png) [@mathew](https://qa.fmod.com/u/mathew)\
**Post date:** [September 26, 2016, 5:11am UTC](https://qa.fmod.com/t/ios-summon-control-center-cause-fmod-to-stop-playing-events/12710/2 "2016-09-26T05:11:45Z")

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Can you verify you have set up the handling for interruptions based on the information in the [documentation](http://www.fmod.org/documentation/#content/generated/platform_ios/basics.html)?

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**Author:** ![tx2line](https://avatars.discourse-cdn.com/v4/letter/t/ecd19e/32.png) [@tx2line](https://qa.fmod.com/u/tx2line)\
**Post date:** [September 27, 2016, 10:33am UTC](https://qa.fmod.com/t/ios-summon-control-center-cause-fmod-to-stop-playing-events/12710/3 "2016-09-27T10:33:16Z")

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> [@](#):
>
> Can you verify you have set up the handling for interruptions based on the information in the [documentation](http://www.fmod.org/documentation/#content/generated/platform_ios/basics.html)?

Oh, I didn’t setup, but i will. Thank you . By the way my project is based on blueprint, and im not so good in c++ , can you please tell me how to use that code for interruptions in my project ?

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**Author:** ![mathew](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/mathew/32/431_2.png) [@mathew](https://qa.fmod.com/u/mathew)\
**Post date:** [September 27, 2016, 11:27pm UTC](https://qa.fmod.com/t/ios-summon-control-center-cause-fmod-to-stop-playing-events/12710/4 "2016-09-27T23:27:30Z")

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Unfortunately I’m not familiar with the UE4 callback system, it’s possible they wrap the interruption callbacks allowing you to call System::mixerSuspend and System::mixerResume directly. Otherwise you’ll need to register the native callbacks yourself in code like the docs describe.

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**Author:** ![mathew](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/mathew/32/431_2.png) [@mathew](https://qa.fmod.com/u/mathew)\
**Post date:** [September 28, 2016, 4:37am UTC](https://qa.fmod.com/t/ios-summon-control-center-cause-fmod-to-stop-playing-events/12710/5 "2016-09-28T04:37:26Z")

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I’ve been informed we have already exposed MixerSuspend and MixerResume to Blueprints, so it should be possible to hook them up to UE4 events without code.

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**Author:** ![tx2line](https://avatars.discourse-cdn.com/v4/letter/t/ecd19e/32.png) [@tx2line](https://qa.fmod.com/u/tx2line)\
**Post date:** [September 29, 2016, 1:44am UTC](https://qa.fmod.com/t/ios-summon-control-center-cause-fmod-to-stop-playing-events/12710/6 "2016-09-29T01:44:03Z")

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Oh, thank you so much,
