# \[iOS\]SystemNotInitializedException

**URL:** https://qa.fmod.com/t/ios-systemnotinitializedexception/13608
**Category:** Unity
**Created:** [December 23, 2017, 9:15am UTC](https://qa.fmod.com/t/ios-systemnotinitializedexception/13608 "2017-12-23T09:15:58Z")
**Posts on this page:** 2
**Page:** 1

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### Author: ![xuzhaocheng](https://avatars.discourse-cdn.com/v4/letter/x/d9b06d/32.png) [@xuzhaocheng](https://qa.fmod.com/u/xuzhaocheng)
#### Post date: [December 23, 2017, 9:15am UTC](https://qa.fmod.com/t/ios-systemnotinitializedexception/13608/1 "2017-12-23T09:15:58Z")

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We found that in some iOS devices, our app will crashed sometimes when initializing FMOD. Here is the error log:  
name = SystemNotInitializedException  
reason = FMOD Studio initialization failed  
callstack =  
FMODUnity.SystemNotInitializedException…ctor (RESULT result, System.String location)  
FMODUnity.RuntimeManager.Initialiase (Boolean forceNoNetwork)  
FMODUnity.RuntimeManager.get\_Instance ()

FMOD Version: 1.09.06  
iPhone 6 iOS10.3.3

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<div class="post-metadata">

### Author: ![cameron-fmod](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/cameron-fmod/32/261_2.png) [@cameron-fmod](https://qa.fmod.com/u/cameron-fmod)
#### Post date: [December 28, 2017, 4:09am UTC](https://qa.fmod.com/t/ios-systemnotinitializedexception/13608/2 "2017-12-28T04:09:42Z")

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If you could send through a full log to [support@fmod.com](mailto:support@fmod.com), I can take a look at that.

Are you able to reproduce this?  
Any other information you have may be helpful as well.
