# Is FMOD not suitable for playing background music?

**URL:** <https://qa.fmod.com/t/is-fmod-not-suitable-for-playing-background-music/22714>\
**Category:** Unity\
**Created:** [March 20, 2025, 7:40pm UTC](https://qa.fmod.com/t/is-fmod-not-suitable-for-playing-background-music/22714 "2025-03-20T19:40:19Z")\
**Posts on this page:** 1\
**Showing post:** 7

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**Author:** ![li\_fmod](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/li_fmod/32/6577_2.png) [@li\_fmod](https://qa.fmod.com/u/li_fmod)\
**Post date:** [March 27, 2025, 2:22am UTC](https://qa.fmod.com/t/is-fmod-not-suitable-for-playing-background-music/22714/7 "2025-03-27T02:22:38Z")

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> [@twocomet](#):
>
> How can I reference and call `Sound::setDefaults` from `EventDescription` or `EventInstance`? Could you provide an example code?

Apologies for the earlier confusion, I shared the incorrect link. I intended to reference [Channel::setPriority](https://www.fmod.com/docs/2.00/api/core-api-channel.html#channel_setpriority) to illustrate the priority scale:

 ![image](https://canada1.discourse-cdn.com/flex036/uploads/fmod/original/2X/f/f709d754e81e8b1e9790464b085669d3a4fd1281.png)  
Your approach of setting the priority on the `EventInstance` is appropriate.

> [@twocomet](#):
>
> Even if I set it to 0 with the code above, the music still turns off.

If the code is not working as expected, have you considered adjusting the Event’s [Priority](https://fmod.com/docs/2.02/studio/event-macro-controls-reference.html#priority) directly within FMOD Studio? You can find this setting on the master track of the event:

 ![image](https://canada1.discourse-cdn.com/flex036/uploads/fmod/original/2X/b/bbb11ab68107315d76c1446c5868dfbfb99bbc5f.png)

Additionally, based on the log you provided, I have noticed some `ERR_CHANNEL_STOLEN` errors related to the `Spider_Level` sound, which could be causing the background music to stop.

Have you considered increasing both the `Virtual Channel Count` and `Real Channel Count`, or setting the `Max Instances` property for the background music event?

A similar discussion can be found here: [Err\_channel\_stolen - #2 by jeff\_fmod](https://qa.fmod.com/t/err-channel-stolen/18109/2)

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