# Is FMOD studio 32 bit dll Large Address Aware Compatible?

**URL:** https://qa.fmod.com/t/is-fmod-studio-32-bit-dll-large-address-aware-compatible/13722
**Category:** FMOD Studio
**Created:** [February 23, 2018, 8:00pm UTC](https://qa.fmod.com/t/is-fmod-studio-32-bit-dll-large-address-aware-compatible/13722 "2018-02-23T20:00:17Z")
**Posts on this page:** 3
**Page:** 1

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### Author: ![Mane6](https://avatars.discourse-cdn.com/v4/letter/m/df705f/32.png) [@Mane6](https://qa.fmod.com/u/Mane6)
#### Post date: [February 23, 2018, 8:00pm UTC](https://qa.fmod.com/t/is-fmod-studio-32-bit-dll-large-address-aware-compatible/13722/1 "2018-02-23T20:00:17Z")

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We need compatibility with 32 bit operating systems, but we’re loading in a ton of data at once and streaming from disk is not really an option (we need extremely high responsiveness with the art and music, it’s a fighting game).

Initial tests seem to work fine with LAA enabled on the exe, but I’m wondering if I’m setting a time bomb with FMOD studio. Is the 32 bit fmod DLL (both studio and low level) LAA-safe? Would this be a safe thing to do on an exe using it?

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### Author: ![cameron-fmod](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/cameron-fmod/32/261_2.png) [@cameron-fmod](https://qa.fmod.com/u/cameron-fmod)
#### Post date: [February 27, 2018, 5:15am UTC](https://qa.fmod.com/t/is-fmod-studio-32-bit-dll-large-address-aware-compatible/13722/2 "2018-02-27T05:15:18Z")

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The FMOD libs are not built with the LAA option.

We do not expect this to be a problem, but would be happy to look into it further if it does prove to be an issue.

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### Author: ![Mane6](https://avatars.discourse-cdn.com/v4/letter/m/df705f/32.png) [@Mane6](https://qa.fmod.com/u/Mane6)
#### Post date: [February 27, 2018, 6:01am UTC](https://qa.fmod.com/t/is-fmod-studio-32-bit-dll-large-address-aware-compatible/13722/3 "2018-02-27T06:01:30Z")

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Thank you. I’ll see if I can do some more extensive tests to see if I can get away with it.
