# Is FMOD supporting HRTF?

**URL:** <https://qa.fmod.com/t/is-fmod-supporting-hrtf/12852>\
**Category:** FMOD Studio\
**Created:** [December 5, 2016, 11:40am UTC](https://qa.fmod.com/t/is-fmod-supporting-hrtf/12852 "2016-12-05T11:40:39Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![blueside](https://avatars.discourse-cdn.com/v4/letter/b/b19c9b/32.png) [@blueside](https://qa.fmod.com/u/blueside)\
**Post date:** [December 5, 2016, 11:40am UTC](https://qa.fmod.com/t/is-fmod-supporting-hrtf/12852/1 "2016-12-05T11:40:39Z")

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Hi, my sound designer wanna make that is reducing volume behind of listener like Cardioid polar pattern mic.  
So, I found HRTF option in advanced setting, and it thought that it could be solve this problem. But this option didn’t work so I was interrupted by this problem.  
Is there any solution this? Thank you for reading

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**Author:** ![samgreen](https://avatars.discourse-cdn.com/v4/letter/s/c89c15/32.png) [@samgreen](https://qa.fmod.com/u/samgreen)\
**Post date:** [December 5, 2016, 1:14pm UTC](https://qa.fmod.com/t/is-fmod-supporting-hrtf/12852/2 "2016-12-05T13:14:31Z")

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Oculus makes a free HRTF/spatializer plugin available [here](https://developer3.oculus.com/downloads/audio/1.1.1/Oculus_Audio_SDK_Plugins/). The FMOD documentation is [here](https://developer3.oculus.com/documentation/audiosdk/latest/concepts/book-osp-fmod/).
