# Is FMOD Technically support on dedicated server builds?

**URL:** <https://qa.fmod.com/t/is-fmod-technically-support-on-dedicated-server-builds/20172>\
**Category:** Unity\
**Created:** [April 27, 2023, 2:21am UTC](https://qa.fmod.com/t/is-fmod-technically-support-on-dedicated-server-builds/20172 "2023-04-27T02:21:02Z")\
**Posts on this page:** 1\
**Showing post:** 6

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**Author:** ![cfoulston](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/cfoulston/32/4075_2.png) [@cfoulston](https://qa.fmod.com/u/cfoulston)\
**Post date:** [April 28, 2023, 12:27am UTC](https://qa.fmod.com/t/is-fmod-technically-support-on-dedicated-server-builds/20172/6 "2023-04-28T00:27:25Z")

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Although the following are Unreal Engine issues. Could they be related here?

> [@Crash in the PlayFab docker container](https://qa.fmod.com/t/crash-in-the-playfab-docker-container/19953):
>
> I happen to get this exact same issue: FMod can’t be loaded due to a missing dll. I could add the dll but I thougth maybe the FModAudioComponent shouldn’t crash in this case. It happens there is some use of the StudioInstance pointer that are either not protected or not in the same way as in other places. (UFMODAudioComponent::Stop() and UFMODAudioComponent::ReleaseEventInstance()) Fixing those tests fixed all my crashes. (UE 5.1, FMod UE Plugin 2.02.12)

> [@UE4.25 Dedicated Server binary crashing after integrating basic FMOD events?](https://qa.fmod.com/t/ue4-25-dedicated-server-binary-crashing-after-integrating-basic-fmod-events/16572):
>
> Howdy, I’m attempting to debug a server crash of my dedicated server binary…it seems to only fail in my PlayFab server container (restricted windows env), I looks like maybe a DLL error but not sure…I can see all the DLLs referenced in my package that is being deployed, and ListDlls says they should all be accessible I believe…OTOH, I’m wondering if the mistake is more basic…We’re using FMOD for sound events, and I wonder, do I need to guard triggering sound events to be remote only w/ a has aut…

One of those posts mentions MSACM32.dll isn’t available on Window Server Core

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