# Is FMOD trying to copy banks to the wrong folder?

**URL:** <https://qa.fmod.com/t/is-fmod-trying-to-copy-banks-to-the-wrong-folder/14600>\
**Category:** Unity\
**Created:** [April 21, 2019, 9:03pm UTC](https://qa.fmod.com/t/is-fmod-trying-to-copy-banks-to-the-wrong-folder/14600 "2019-04-21T21:03:21Z")\
**Posts on this page:** 1\
**Showing post:** 3

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**Author:** ![DebrisHauler](https://avatars.discourse-cdn.com/v4/letter/d/8e7dd6/32.png) [@DebrisHauler](https://qa.fmod.com/u/DebrisHauler)\
**Post date:** [April 27, 2019, 5:23am UTC](https://qa.fmod.com/t/is-fmod-trying-to-copy-banks-to-the-wrong-folder/14600/3 "2019-04-27T05:23:23Z")

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I found this FMOD issue that is pretty similar

> [@StreamingAssets fail to copy due to invalid path name in EventManager.cs (upgrade to 2.00.00 integration)](https://qa.fmod.com/t/streamingassets-fail-to-copy-due-to-invalid-path-name-in-eventmanager-cs-upgrade-to-2-00-00-integration/14479):
>
> This is an error we started getting in Unity 2018.3.7f1 after upgrading to FMOD 2.00.00 from 1.10.11. It appears to happen when the banks are copied (unsuccessfully) to the StreamingAssets folder. From my digging, it seems that this has something to do with some of the paths of the banks in EventManager.cs being stored as absolute paths and not relative. This doesn’t seem to be an issue with the Master.strings.bank for some reason. The Path for Master.strings is “Assets\FMODAssets\Desktop\Maste…

So I then replaced EventManager.cs with the version here on github, and I also deleted my FMODstudioCache.asset to let it regenerate

> <https://github.com/fmod/fmod-for-unity/blob/c0106f3ae68add393a4080ea42c4eca1d6266150/Assets/Plugins/FMOD/src/Editor/EventManager.cs>

The new script off github still did not fix my problem, though.

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_[View the full topic](https://qa.fmod.com/t/is-fmod-trying-to-copy-banks-to-the-wrong-folder/14600)._
