# Is it possible to change routing in runtime?

**URL:** https://qa.fmod.com/t/is-it-possible-to-change-routing-in-runtime/12846
**Category:** FMOD Studio
**Created:** [December 2, 2016, 9:28am UTC](https://qa.fmod.com/t/is-it-possible-to-change-routing-in-runtime/12846 "2016-12-02T09:28:51Z")
**Posts on this page:** 2
**Page:** 1

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### Author: ![kabraxis](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/kabraxis/32/27_2.png) [@kabraxis](https://qa.fmod.com/u/kabraxis)
#### Post date: [December 2, 2016, 9:28am UTC](https://qa.fmod.com/t/is-it-possible-to-change-routing-in-runtime/12846/1 "2016-12-02T09:28:51Z")

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Hello there,

I want to change certain events’ channel group while the game is running. Is this possible with Studio API?

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### Author: ![brett](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/brett/32/261_2.png) [@brett](https://qa.fmod.com/u/brett)
#### Post date: [December 5, 2016, 10:43pm UTC](https://qa.fmod.com/t/is-it-possible-to-change-routing-in-runtime/12846/2 "2016-12-05T22:43:03Z")

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Technically yes you can change channelgroups, but that is a low level operation and may confuse the Studio API runtime code.  
What is the behaviour you’re trying to achieve, it might be achievable with snapshots or VCAs for example.
