# Is it possible to extract microphone ID's separately from speakers?

**URL:** <https://qa.fmod.com/t/is-it-possible-to-extract-microphone-ids-separately-from-speakers/21101>\
**Category:** Unity\
**Tags:** unity, csharp\
**Created:** [January 15, 2024, 10:50am UTC](https://qa.fmod.com/t/is-it-possible-to-extract-microphone-ids-separately-from-speakers/21101 "2024-01-15T10:50:05Z")\
**Posts on this page:** 1\
**Showing post:** 4

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**Author:** ![hardsmoke](https://avatars.discourse-cdn.com/v4/letter/h/e9a140/32.png) [@hardsmoke](https://qa.fmod.com/u/hardsmoke)\
**Post date:** [January 18, 2024, 4:59am UTC](https://qa.fmod.com/t/is-it-possible-to-extract-microphone-ids-separately-from-speakers/21101/4 "2024-01-18T04:59:12Z")

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I found another similar [topic](https://qa.fmod.com/t/what-is-the-right-way-to-ignore-loopback-record-drivers/19035) on the forum, and apparently the answer is still relevant. I didn’t know that the loopback suffix adds fmod automatically

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_[View the full topic](https://qa.fmod.com/t/is-it-possible-to-extract-microphone-ids-separately-from-speakers/21101)._
